So, I haven't been updating my stuff for a while, and since 2 weeks back I've been trying to get hand of Blender, leaving 3Ds max behind (still love max, but I can't afford it tbh). Why such a simple modell? This is mainly to get into Blender and also be my way in to improving my UVW and texture skills. For the past month…
The time has come where I finally post my portfolio. Just a little background, someone was concerned about how I was progressing in game art. I promised him/her that I would show that I'm serious about getting into the game industry and thus I would have a portfolio by the end of the last year. Anyway, I've applied to 2…
Hello modelers and fellow modders! We are developing a mod called Athena and need Generalists and Environment Artists to help building props, set-pieces and content in general. Athena's code for Multiplayer is complete, so we are merely creating assets and we need some help! It would be preferable if you have experience…
Hey guys! So I've decided to give Poppy her much needed update. I took a lot of inspiration with the direction Riot went when redesigning Heimerdinger. I think that going forward all the Yordles would work going in that similar visual style. So my goal was to redesign Poppy, but make her cuter and a little more…
Hi Eric! Hit me up any time if your team needs to consult on USD. Yeah, I was the technical artist for Black Mesa for 5 years :) I did our Max tools and helped with various assets and some of the environment work on the Xen chapters. I miss being on the creative side, but I still dabble on personal projects. Now it's…
hello polycount. this is my new artwork i have been working on in occasion of halloween i am calling highpoly done but i am open to any suggetions or feedbacks more updates coming in few days. concept art by Nico Di Mattia
if you dont have attention to research yourself and you need to take a leap of faith, just go with industry standard software. you can't lose that way. pretty much no matter the situation I say just stick with industry standard. you dont want to waste time and effort learning something that isn't likely to be around in…
Blender has 3DSMax and Maya keyboard/mouse layouts available under the preferences. I think people also don't realize that Blender is being developed by a team of around 5 full time developers. For comparison Autodesk has around 80-100 full time developers. Now ponder on that for a moment, 5 developers means that not…