Going to post the props I make for my scenes here. Likely untextured and gray, but seeing as how I don't post them specifically in my P&P posts this seems like a good place for them. As highpoly versions get made I'll update this with those as well. On top of just showing the work I'd like to talk a bit about what I was/am…
Meranth Executioner's Blade For this contest I went with a sword. In the game "Dota 2" I choose the Meranth Executioner's Blade cause I like how the details are and the way it looks. As for Meranth is known as "Mer". Meranth comes from a tribe look none I ever seen or heard before a tribe called the "Dark Reefs". how did i…
A large bulk of my coloring process is to make a fill layer, give it a black mask, add a 3D distance generator, then a light generator set to multiply above it. Finally I often add a paint layer on top of those two to manually tweak the mask as a final step. Many other things often change once I have that setup, but my…
So for a long time now I've been trying to understand the project files of the programs I use. The two programs that I need help understanding the file structure of are the UT3 editor and 3ds Max 2009. For a long time I have had two partitions on my computer, one for the OS + Program Files + Small Temporary Files and the…
I've got quite simple issue there. My models can consist of hundreds of groups and separate meshes (instanced details, parts separated for convenience of editing and so on). The thing is, though, that I'd like my object to consist of a single mesh when I'm ready to use it in an engine. Unity is a particularly useful…
Hi there! It's my first post here in Polycount! My name is Patricia Rodríguez, I go as Starflare on the internet, and I'm a video game 3D artist. I recently started streaming on Twitch the process from scratch of this character from Final Fantasy XIV - Stormblood. It's a game-ready fanart and I'm sort of improvising on…
With the ever increasing power and improvement with technology, smart phones are able to push more pixels and more polies with each generation. What does this mean to us as 3D Artists? Well it means we can have 3D modeling packages like the iSculptor app for the iPhone. iSculptor is a 3D modeling application developed by…
hmmm just need a bit of advise especially from someone that works/worked for big game dev company 1. not sure now a ways whats a better workflow for circular shapes some clients prefer for the top of circular shapes to be modeled this way *check top of barrel*…
A few days ago at work, (subway) I had an amazingly terrible day and that was just the push i needed to realize i was working way to hard for way to little (minimum wage) and I go to work unhappy and come home even more upset and its wearing me down. Thus i need to get to work and work my ass off to meet my goal. (industry…
Hi there community! :) I'm doing a character that has a hairsystem (xGEN) and should have a rigging setup with facial rig and blendshapes. Since it's a kinda animal the whole body is one single mesh. For obvious reasons, I didn't want to copy the whole mesh every single time for each blendshape, so I used the technique to…