Yep thats a pretty good script, I've used it but ultimately found it was limiting for what we needed to do. I'd try it out. If it works, great! If not... well get ready for some fun. Cloth, yea I wouldn't even go there. Even if you've worked with cloth before there is so much experimentation needed to get it dialed in that…
Starting from concept art, this is my workflow usually: 1. Blockout mesh to test in game to make sure nothing unexpected will arise from the asset - this can be very quick, as long as the proportions are correct. Just need to test stuff like player collision (eg. if the player has to walk through / around / inside the…
Okay Jordon I have a lot of info for ya, to begin with your wireframes On this one I placed in red all of the lines you can get rid of/merge and green for where they can/should be. This is a little bit of over-optomizing since that building is very low already but that's due to simplicity, and there is no need to have…
You seem to be lumping a lot under the "animation" umbrella which is one specific discipline inside of game development. It sounds like you enjoy traditional art more than studying motion and making things move? So I would explore the various disciplines inside the industry a bit more. I wrote up some quick descriptions a…
site looks good. the scenes look very sterile. The textures look very flat and it looks like your GI is just washing out whatever bump you have on anything. If you have bump on the stuff... It' difficult to get a true sense of scale with anything in the scenes... I can kinda tell how big things are supposed to be by…
Hello, I'm new to UScript and a friend of mine pointed me to a tutorial on the UDN that shows how to get the mouse cursor to show up and interact with a level in UDK. I'm slowly going through this tutorial, but I seem to be having a couple of issues. I'm getting 3 errors that I'm not sure how to fix. I don't want to open…
Here's where you can find the essential files: http://files.filefront.com/RamPaGe2zip/;13857709;/fileinfo.html If you want to peek at the kismet setup you can find that map file here: http://files.filefront.com/CTF+RamPaGeKismetzip/;13857256;/fileinfo.html I hope you Polycounters enjoy this map! I know this place is big on…
Hey guys Chances are you've seen the article I uploaded last week '15 Tips To Improve As An Artist'. Following on from this I've just uploaded my latest article which is in a similar vein. Hopefully everyone finds it useful. You can either view it on my website or view it below Feel free to further discuss this topic…
Really loving Quixel Suite, shame the beta is going to end soon, here are some suggestions to consider for the future. 1. DDO - Option to disable auto-updating of changes to materials. Quite frequently I find myself wanting to add/remove/disable/enable a number of materials at the same time or various settings (e.g.…
Looks fun man, but i think you're over complicating the tree by putting it in as one garbeled mess from the get go. Imagine the tree standing perfectly straight and not twisted at all. Imagine it completely symmetrical with no unique detail from any angle. All you have to model and texture is one small cross section of…