Milkshape sucks major ass, that program is one big hunk of crap. Why can't those people write into their FAQ which formats they support? I hope for your animators that they're not animating in Milkshape. Blender is SO superior to that POS, it's almost an insult that MS3d costs 30 bucks while Blender is free. If you cannot…
Hey, what's up! Here's a little UDK environment I've been working on and off for some time now. I want to get my portfolio up and running before autumn, so the time to conclude this little affair of mine is closing. First of all: The most enormous Thank You goes to Rockstar North for creating this great game that I've…
(posted this on wacom's forums but thought someone here might know this as well) I'm starting to get into doing comics digitally and i've got an ergotron monitor mount. This lets me easily rotate my monitor however i want. It's great since comic pages fit better in portrait mode. I found an app that lets you rotate the…
Yes, the main learning experience would be not to fall under the idea that third party plug-ins can solve a big portion of the code and you can rely half of your game on that. It usually ends in a time sink of patch fixes, updates, and dependencies hell. I think is better to try to code everything yourself and the only…
Hello everyone, Here are my progresses of my second year university project, based on Nemanja Dojkic’s Fallout 76 – Harm-a-ceutical Chemistry Bench concept. I’ll also be exploring different interior environment ideas to find the best setting for the asset. The main hero asset for this project is the Harm-a-ceutical…
What do you mean when you say "GOOD ENOUGH for me to get the 3d modeling going" And trust me its not as hard as you think at first. Because you are learning the tools still and coding side of things. Once you are good with that then you can improve your 3d side of things or 2d rather. I heard this alot that I wont be able…
These are listed from least invasive to most. 1) What was tied to the mesh? Did you make clusters out of verts and use them in the rigging process? Blendshapes? Clusters? Point on Poly? 1a) Which skinning method did you pick? It wasn't Dual Quaternion was it? 1b) What was the maximum number of bones influences? Maya…
found the fix for the sdk function.... seems it's a thing with editable mesh interface i.e. when it's being edited so you have to enclose your code with.... MeshDeltaUser* mdu = (owner) ? GetMeshDeltaUserInterface(owner) : NULL; if (mdu && mdu->Editing()) mdu->ExitCommandModes(); ...... if(mdu)…