Undergraduate Final Year Game Demo @ University of Hertfordshire The fantasy fashion capital of Brocatelle awaits your prowess in Mythwoven, an action role-playing & management game where your strength lies in creative style and strategy! Design and grow a couture brand unique to your whims on your journey to stardom as a…
I came across this technique here: http://www.polycount.com/forum/showthread.php?t=131819 While the installer works fine for normal maps in PS. Is there a way to get it accurately using the material editor nodes in 3dsmax? I currently use the overlay method in the material editor using the composite map to layer the normal…
Hello there I was trying to get Max working with a tablet and came accross a weird issue. Everything is fine on the modelling side, yet problems occur when it comes to viewport navigation. I can make a shortcut for 'orbit', but it just won't work in subobject mode... Or maybe a wacom can be set so that the eraser button…
Coming from Maya, I am a little bit appalled with 3dsmax skinning. The CAT rig seems very awesome but the weighting part is just complicated. In Maya, there is the heat map skinning and now the geodesic voxel binding in maya which speeds up rigging. U can even place bones in the centre of ur models using a mode (can't…
Hey thanks for the feedback I really appreciate it. Here are some screen shots of my pureref board. When it comes to the station walls I am using a material that i got off of quixel. I'll take your advice and play with the UV tiling to get a more accurate scale. I'll also go back into my subway car substance project and…
This script to build bones based on selected objects works perfect if you are going to use it only once in the scene. It gives error when using it again for the second time in the scene, apparently it is the way your array is built, as I do not have enough knowledge to solve it public here the question. Is it possible to…
Hekate is a team of experienced game devs focusing on atmospheric high quality gaming experiences. Currently, we are working on our first title 'Ad Infinitum' a first person survival horror game set in World War 1. Start: Jun 2019 Responsibilities: * Taking responsibility and ownership of all technical aspects of…
Hello everyone at Polycount, we are currently looking for some quality members to help speed up development of our game, we have a lot that we haven't shown publicly but will disclose to those that join us and require talented individuals to help us get this game ready asap. [IMG]http://avalongamesllc.com/Sovereign…
Red 5 Studios, an exceptional MMO company founded by veterans of the World of Warcraft® team, is seeking to fill three key positions with our growing team of engineers for the next generation of MMO games. Red 5 Studios believes that online gaming will be the dominant form of gaming in the future. We are dedicated to…
awww this is such a let down. I remember being in school, and trying to enter the first dom war. It was such an exciting time. Fast foward many years and many titles... the prospect of doing a art contest still seems fun, but if profit comes into the equation, i go all businessy mode. Hope PC can bring this back roots.…