Nostradamus: cheers! Chief benefit to me: it's visual. From an art background, I just understand things so much better when I see them laid out- some examples: you can clearly see the connections between things, and how the 'flow' of code works- especially when you view the graph at runtime any logic being called has a…
Thanks Kees! The area light is made using a spot light because its the only light that has a rotate-able light view prj. So I can create an area by offsetting its position left and right, up and down with a transposed light view prj. None of the other lights rotate the projection on the z axis. As I control the bias inside…
Hello Polycounts I am a little stuck on an unwrapping problem. I am making a building that has 2 different types of roofs on it. One is a regular slanted part of a roof you would see on lots of house and the other is a cone type roof. (building is semi stylized) All the buildings in the scene will use the same tillable…
Hello everyone, I am switching to 3ds Max and I was wondering if there is an option to change the wireframe color when you enter sub-object mode ( edge/vert/face mode ). Maya and XSI have that option but I can't find it in max. Does anybody know if there is an option or a script ? Thanks. Top images - object mode Bottom -…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
Technology At the beginning of the project we looked into existing engines for Flash, including a technology developed at Soap for an unreleased game called Ninja-X, and the Citrus Engine, which is built on top of Starling and two physics engines. Neither engine turned out to be suitable for the games need. Citrus was…
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
I can not for the life of me get this to work. I'm using Max 2013. I've read through the thread that discussed this. A lot of people were having problems with it not working. Has this been resolved? Is there some secret to getting this to work? When I switch modes do I have to re-bake the Normal maps? So far I've noticed…
Hi, I am part of a group of students developing their final end of the course project. I am sitting on the art side of the fence but have a hinge to the technical and want to get into shader programming. I decided to look into parallax mapping and found out about something called "relaxed cone step mapping"…
I'm getting back into using Maya (Maya LT 2016) after mostly being a Max user for many years. I spent a long, challenging day today trying to make progress on a partially completed model I started in Max a while back. I learned random small things and did all sorts of somewhat chaotic stuff, trying to replicate ways I…