basically anything you connect to a time node that uses the raw time value into an output, (ie not taking the sine of time or some other bound limited function) will start to look like crap very quickly. Due to how the time node's value increases without bound. before you ask, udk's panner and rotator nodes have the…
Been trying to hotkey Curve Point selection mode, but I can't find the correct command. Tried echo all commands, and the documentation here. Usually I use context menus to switch between the different component modes, but clicking on a curve with polys behind or surrounding it can be a pain. If anyone knows the command or…
Greetings
from Hane Studios Team! We have
designed the cigar room for an immersive experience within Unreal Engine,
capturing the essence of a private gentleman's club from a bygone era. With
sumptuous leather chairs, rich wooden paneling, and the golden glow of the
afternoon sun streaming through the blinds, this setting…
Unreal Engine 4 might be what you're looking for. Most of this can probably be achieved with Blueprints. You'd still need to learn basic coding concepts, but not necessarily how to actually write code as Blueprints are a Visual Method using "Nodes" and "Wires" to create code.
Yeah, I know. Valve has already said that they're going to stick to Source for a while because they can keep updating it with new stuff as the technology comes around since it's structured to be very extensible or something. I still wish they'd start work on a new, more modern engine with an easier, more powerful toolset…
Needed to take a break from personal work for a bit but I'm back with a new hairstyle (still needs some tweaks and final additions). I also fixed the 'scraggle'. I had inadvertantly deleted a group of nodes from the Epic strand shader that controlled the tangent of each strand. (my b). Anyway, added it back in and scraggle…
Company and Project Starboard Games is an Indie Game Developer consisted of highly professional and friendly people; we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis…
Hello there! So... this is my 2nd year trying to finish an enviro Challenge, hope this is the one I finish. So far I've more or less matched the perspective and proportions of the reference (I just started working on the 1st of Feb) Since I've had a hard time finishing environments so far, I will take a sort of MVP…
I'm having a problem in ZBrush 4r5. I've exported a flat plane out of 3ds max 2013 using GOZ. The plane imports fine, I can draw on it with a single brush no problem. However, when I use wrap mode, it looks like the brush is sampling like crazy. I turn on wrap mode: Now it goes crazy when I try to paint: Any ideas on why…
Hello guys, Just wanted to share and give a free node for substance designer users. Basically it gets a cloud noise or any noise and polishes it with 3 slider settings. Not all noises will do a good job, but you could find more uses than that. Here's an example with normal map applied: Get it here:…