Another day another 'bunch-of-stuff-thats-not-exactly-game-art-related-but-we-think-you'll-love-it' post. Enjoy! * Cody Wentworth * Time lapse video Discovery * Flightpattern After the jump! [caption id="attachment_545" align="alignright" width="180" caption="Illustrations by Cody Wentworth"] [/caption]Cody Kenworthy Cody…
Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
The standard code is: [html]transform: rotate();[/html] However not all browsers understand that piece of code by itself, that's why we add those duplicates with extensions. It allows the other browsers to work with the code. Trust me, it's my biggest headache when it comes to using CSS3 since not all the functions are…
Hi guys finally decided to come over to the new boards with a little suprise. Like all things decided to move rol with the times and port the mod from quake 3 over to Unreal 2004. This is mainly so we can get our vehicles into the game alot nicer and without ridiculous coding. So with saying that I'd like to share a few…
I wouldn't suggest using this code as you are constantly making new shading graphs. You should probably catch the exit way earlier by asking for the texture first and early out then if the user cancelled. At the moment if you cancel you leave the shading networks around. Anywho here is a way to do the conditional check.…
I do have that, and I'm working on getting my new site design finished right now. I only have 1 DVD done, but I do have a video going over it and showing the final results. The problem with this assumption is several things. 1.) Lots of game companies write their own engines, I dont know the percentage but believe me its a…
Hey guys, I`m fairly beginner at Substance Designer, but have recently seen the spline and path nodes. I've been experimenting a bit with them. I'm trying to create a pine tree branch and modeling + bake seems like such a slow process compared if I could create it in Designer. I can't seem to scatter some shapes on the…
Hey guys, sorry for not replying to this in so long, been quite busy. Ok, i understand the coding you've set out there SpeCter, and it's something i think i can get the hang of with what i need to do. I've also looked into using anim-trees effectively as well as anim-notifications for certain events. Right basically this…
I was watching this tutorial on how to create a brick wall material in Substance Designer :https://www.youtube.com/watch?v=LjTONstmYz0&t=1195s At 19:35, he used a node called the Get Slope, which you can adjust high clip degrees/low clip degrees and falloff. Does anyone willing to share this node? Or does anyone know if…