This is my first time posting in the new forums, hope it works okay! For the past few months, I've been working on creating this concept by Valdis Matas: http://3.bp.blogspot.com/-TtCjumWpgfY/U6AMdIOWImI/AAAAAAAAARM/qEX4k4dLGJc/s1600/Paintover2.jpg (it was the subject of a noob challenge a while back) Here is what I have…
Hail! polycounters, we have a new job posting at IO interactive (the creator of Hitman, Mini Ninjas & Kane and Lynch) We're located in central Copenhagen on the waterfront. Breakfast, lunch and dinner is served monday to friday and the beer flows free on fridays, relocation is required. PM me for questions regarding IO or…
Over the past couple of months, I've been brainstorming a control point map for Team Fortress 2. After a few (as in, a few dozen) false starts and failed attempts, I've finally settled on a concept. Cp_redstone has really pushed the bar for what custom maps can look and feel like, and I've decided: What the hell, I'm going…
Hey folks, Still nothing really that interesting to post, just thought I'd run my new site layout and design past you all to see what people think. http://www.greveson.co.uk/temp/ All hand-written in PHP and CSS, I've also set it up to allow different styles if you pass a "style" parameter to the link so I can quickly…
Hi! I am looking to produce some models meant for 3D printing and eventually resin casting. Below is an outline of my project with some more detail to help you respond with a work/budget estimate. If you have any questions, please feel free to send me a PM. Project Outline I would like to produce a range of 28mm premier…
Hey fellow Polycounters! Thought I'd start a P&P before I get too far into my adventure. Currently working on a project with a couple of friends of mine, the idea is to sculpt up a few miniatures and ponder up some rulesets for our own tabletop wargame. I'm working with Maya and ZBrush then exporting into .STL, which will…
Have to agree with Eric about the complexity of trying to start by doing this all in 3D and looking into simpler solutions like the cinemagraph workflow. The example videos are all static camera, single image backgrounds with looping animation overlays and audio effects. Most of this is fairly straightforward video editing…
Update - Thanks to everyone for the interest in these positions! As I cannot answer all the PM's, please fill out the applications listed below and it will be forwarded to our HR. Unfortunately I cannot provide personal feedback or critiques regarding this position at this time. We have 2 temporary positions available. The…
Level details: Character details: Preview realtime: [ame] https://www.youtube.com/watch?v=-0lE8J3asTc[/ame] Environment details: Who we are: TENDO Games is a indie team currently developing the video game, Them & Us. We are a team of young people passionate by video games and by art. Each team member we work with is…
so there are two things here, providing reflections from the sharper/High res version of the HDRI. From what I understand you are supposed to actually light the scene with a smaller blurry version of the same HDRI.
I guess if you are using a sky with a bland sky groundscape then its not so much an issue
Most of the older…