so there are two things here, providing reflections from the sharper/High res version of the HDRI. From what I understand you are supposed to actually light the scene with a smaller blurry version of the same HDRI.
I guess if you are using a sky with a bland sky groundscape then its not so much an issue
Most of the older HDRI sets I used to download had the blurry version included like the Zion_Sunsetpeek set
OR is it the case these days that you just use the HDRI as ambient light?
its confusing because most people just seem to download a HDRI from PolyHaven or similar and bung it in the background to both provide light ' and' reflections.
I have heard that this is the wrong approach and that a small blurry version is good enough to light the scene, but then you have a high res background plate for the reflections
I actually saw an arch viz guy post that he would never use a HDRI to light his outdoor scene
What is the correct approach?
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So you should n't really be a using a HDRI to light a big scene, even as ambient light?.
again looks pretty ok
Some HDRI's 'do' have enough stops to light the scene though, I have a few with 24 stops and you get harsh sunlight with them, but i was mainly wondering why some people use the high res HDRI to actually light whole scene, not the blurry version as an ambient light.
I guess they want sharp reflections from the HDRI
interesting that the HDRI is only correct from one position, never knew that
Conversely, architectural visualization often has to simulate how the sun will shine into windows, at specific longitude, season, and time. Which affects air conditioning, etc.
So, you need a configurable and accurate sun system.
as quite often i find a a Full HRDI image fights with my scene, covering it in colors which I don't really need.
A lighting system, although not perfect seems better. Still not sure if I am happy with the Blender lighting system or if its just me doing it wrong
I always just used HDRI as ambient light , thne add a strong sunlight for contrast. works ok , depending on the HDRI, but can be a bit inconsistent