Hello guys, Stealthguy here. I'm working on a small project with a few other people, but I feel that we'll need some more help to push this out faster. I don't have a finished design document as of now, and the details of the game is under wraps for the time being. All I can tell you is, it's Starcitizen related, and it's…
*Master Post* Final Product (Jan 27) https://www.youtube.com/watch?v=uF_3FzNFfmg Jan 16 Hello fellow creator! I hope I am not too late for this train! I will be doing a VFX for this custom ability I thought of: Essence of the Glade (R) Hurl a magical projectile to a location which detonate upon impact, summoning a strange…
Hello to everyone, here`s my model of some kind of sci-fi grenade. While modeling I faced some issues, and I will be very grateful if you will give me advises about them. So the first of all, and the most important for me, is geometry issue. I created low poly in zbrush using ZModeler. Here i got all the "problematic…
I hope this is the right forum section for this. I'm in the process of building a new PC and I'm having trouble choosing the video card. I know I should go with a rendering video card instead of a gaming video card. Here are some key points so you can help. * Specs: Cosmos 2, i7-3930K, Rampage IV Extreme, Samsung F3,…
Know what I'm taking about? It goes like this: 1. Work on layer 200. 2. Move to layer 1 to work. 3. Make a mistake and 'Undo'. 4. Try again 5. Realize you're working on layer 200. /facepalm 6. 'Undo' 7. Go to step 2. I find this mildly annoying. Is there a way to disable this Photoshop "feature"? thx, -kp
Kind of surprised that there's no thread on this but, https://comicbook.com/gaming/2018/10/17/harsh-rockstar-games-working-conditions-red-dead-redemption-2/ https://mashable.com/article/rockstar-games-red-dead-redemption-2-crunch-explained/#YA9bMLVAbOqC I'm a bit shocked by the complete apathy shown towards the game…
Hello, I'm Led, an amateur 3D generalist that would want to improve in making Dota 2 items :D Currently experimenting on techniques on making stylized textures Here's what I currently work on as you can see, it's a very WIP of the texture suggestions , tips and links on good resources about stylized texturing(specifically…
how many pieces should an environment portfolio have and what should it consist of? what ive thought of... 3 environment props 2 hard surface mechanical 2 character (just for fun) 3 environments should I have more, less? in relation to the last 3 environments, how large should the environments be? what should I try and…
Once upon a time, when I knew what the hell I was doing in 3dsmax, I thought there was a button in the biped rollout menu that would allow the biped spine to rotate in a reverse curve manner. - As shown with biped #2, in the picture #1 is the normal way the biped spine rotations look. #2 wasn't there a button that would…
Hello everyone! I posted this over on Reddit but thought I should post it here as well. So far the team consists of 2 programmers and one 3D artist. I'm looking for 1-2 more artists. Concept art and animation skills a plus! Original post:…