And? You mistake me for someone who's invested in this sphere. A friendly reminder we got documented proof Bobby Kotick came up with lootboxes while doing coke from a minor's tummy at the Epstein's Funny Farm. He's doing great btw. Apparently crab mentality is reminding folks the people they work for will literally leave…
It seems like a really lame insult to me. I mean of all the things one could think of to insult another artist, is "pixel pusher" really the best they could come up with? At the end of the day, it's just obnoxious elitism and there's absolutely no end to it. This happens all the time when it comes to programmers and it…
About Unvanquished is a free, open-source FPS game with RTS elements, facing off technologically advanced humans against monstrous aliens. Players can choose either team, and must maintain a base while attempting to destroy enemy base structures. Humans rely on a broad variety of weapons and futuristic equipment, while…
Hey guys, Substance Designer seams to be lagging without any nodes in the graph. This lag goes away when I restart SD but comes back after a while.. any ideas? I've tried adding an exception to the Allegorithmic folder in my anti-virus but still no luck :( System Specs: GTX 1060 6GB i7 6800k 32gb RAM Thanks in advance!
One thing that comes to mind is Simon Trümpler's website. He has some nice breakdowns of various game VFX, but also a ton of other resources! https://simonschreibt.de/
The maxscript listener code is fine, as long as you take the core of it and wrap it up nicely. Everything in the listener is written specifically for the objects that it is dealing with at the point, so I normally add a layer of abstraction. A simple script that I use a lot is rotating a character. I build my characters…
I tried it twice yesterday. First time wasn't that bad. I got a few kills as alien. On next match I tried pred and figured out how to use the pulserifle - ownage. 'Cept I killed myself along with my target a few times. :p After an our or two I tried again, and even though we had a nice species distribution some alien…
Hello guys, Normally i'd be asking this on Zbrush forums, but i'm in a hurry and last time i used those forums to ask a question it took them a whole week to evaluate and post my topic... So let me ask it here instead :) ! I made a fairly detailed stone slab which i turned into and insertmesh so i could use the curve mode…
Runover process of Custom COPs node to create variations of tileable stones (Height and Normalmap) Takes time to get a concise and believable normal vectors and flow for rock/stone textures. Therefore, I created a node that does that plus a few more post processing to ease my job on creating these. The rest, color,…
Wow, thanks for the great responses everyone, this is why i love polycount :) As for the game document, I feel it's important because it probably won't be me who will come up with the great ideas. I think i need to play more games before I can design something that I would spend hours playing. One of my more innovative and…