Hello my friends! I am skinning a model in 3ds max 2016 but there is a little problem, in envelopes mode, my model is with real material yet while in old 3ds max like 2013 as you enter to edit envelopes, model is white so you can see envelopes and their weight very easy. But as I said in 2016 as I enter to edit envelopes…
I'm looking for an animator to collaborate on my indie game project Beast Mode: Night of the Werewolf 2. It's the sequel to my game on steam: https://store.steampowered.com/app/655760/ For the sequel, I'm moving away from the goofy premise of the original game, and working on making this a much darker Werewolf title. It…
The Bigley Bake Tools is going on a hiatus. Honestly it was way more than I could handle. It is really hard to get somewhere without someone to sit down and ask questions. I find myself pouring over google searches way late into the night just to realize I suck at understanding basic scripting concepts. I think quite…
Hi @Eric Chadwick Thank you for your feedback. Yes the interior projection has a slight offset as my spacing of each room doesn't quite come to an even square so i had to offset it slightly to a more rectangular shape and maybe that is causing some slight distortion in the parallax effect based on the viewing angle. In…
We’ve all been there. You find a "bargain" 3D studio or a freelancer with a killer ArtStation, but three weeks later, you’re the one staying up until 2 AM fixing non-manifold geometry and flipped normals. The truth? The hidden cost to make a video game isn't the initial invoice — it’s the "rework tax." If you’re a Lead…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
Didn't see a thread already. http://www.devicemag.com/2010/03/04/valves-steam-platform-and-half-life-games-coming-to-the-apple-mac-soon/ I assume Valve is going to port all their games, and then open up the service to whatever developers have Mac versions already ready. Which more than anything, should benefit the indies…
You rock man. Everything is working perfectly :) One last question! :D Ok. So first off I've decided that my main usage will be your original script with retaining the current selection (the other one will be a secondary situational hotkey). Is it possible to make the script switch back to multi component mode? Right now…
I just tried out the code cryrid wrote for a Geometry Approximation toggle and it doesn't seem to toggle back and forth between sub d mode and regular poly mode while in vertex or edge mode. I think the Ctrl and + is somewhat I was looking for in terms of seeing both the base cage geometry and the subdivided geometry…