This week I completed the baking process and cleaned up all of the UVs to ensure everything is optimized and ready for texturing. I’ve started texturing the sniper and have made solid progress so far, focusing on establishing the core materials and surface detail. In addition, I modeled a gun case to help strengthen the…
Informative write-up and kudos for your disclosure using gen ai, probably the first publisied admission I've come across on the interweb. Anyhow can't imagine what it must be like creating content let alone living day to day in a warzone so congrats btw getting this far also do hope you finish this project - Stay Safe :+1:
Thanks guys It's being worked on. Getting help from a teacher on the code design and working on a complete revamp of the GUI. Hope to have better compatibility than the previous ancient release. It's slowly coming together between classes
I worked on a couple of these $1 mil games. Didn't see much of it though since I did contract work. Flash is coming to the iPhone soon, so I hope you guys can code fast.
Deus Ex and System Shock 2 didn't have any multiplayer or network code in it's core, while Half-Life 2 did (even in the alpha). And since then, the player model was a grey blob standing gordon, and still is :|
Hopefully someone on here will know but when it comes to the actual coding in UDK using the EPIC forums is a faster and safer bet. (sorry i am not great with the non kismet side)
Hi all !! As an environment artist and a senior in college. A topic of creating objects procedurally has become a trend in the last recent years. It's really intrigue me to dive in this hot topic and acquire myself some new knowledge to improve my skill set as well as my workflow. Check out my…
Junior Programmer (m/f) Full-time, on-site Limbic Entertainment is looking for a talented Junior Programmer (m/f) for an unannounced Unreal Engine 4 project. As our Junior Programmer (m/f), you will have a great passion for games and how they are created and work. In this position, the main responsibility is the…
What is the bit of code in the custom node doing? I don't quiet understand. How is it bending the U and V into a radial? Can you break down what each part of the equation is for? I'm mostly curious as to what the atan2 is.