Actually, a part of me now is completely full of doubt. I'm wondering if I should scrap it all and start again. There's something about it I'm not happy with and a lot of my hair cards do look quite skewed and blocky from struggling with the modifiers and twisting things out of shape. Along with reducing the tri count by…
Thanks @kio and @SnowInChina Well, It looks like you were right. Applying triangulation did help, which never occurred me to try the modifier. So thank you all for that fix. I'll also look into triangulating before baking, as I've never tried/thought about that either. Thanks alot for the help guys!
When I export a model from ZBrush in FBX format it's about 300MB. When I import that model into 3dsmax and export it again it is 1.5GB. (In the FBX Settings I have everything disabled, no textures or animations). It's exactly the same model as in Zbrush, No modifiers or textures, animations added. Does anyone know what is…
Hello I have an asymmetrical portion of my mesh and up until now have been using the mirror modifier for retopo. I am not sure of the best way to handle the asymmetrical portion is. Do I apply the mirror mod and then continue, and will that cause issues for me later on the rest of the body? This is my first model so any…
Add some more bounce lighting , Bevel the edges right now they seem really sharp . Try breaking the texture on wood on the wall . Also add some hints to their function like door handles etc, right now their purpose isn't clear . modify texture on the wall facing the window it seems to lose detail and depth .
Hey guys and guysettes, I was playing around with Zbrush symmetry and was wondering how I would copy my X axis TO the Y axis (or even Z to get some kind of cube). As of now I can only mirror 1 side of the X axis to its opposite X side but my wanted result is more similar to the double symmetry modifier in MAX (take 1 side…
Any of you guys know if theres a hotkey i can bind that lets me jump past all the modifiers in the stack and go right to "Editable Poly"? By default MAX selects the highest item in the stack and i find myself having to manually select edit poly in the right hand menu when I have something like symmetry applied over top.…
As someone who is trying to build a portfolio of environmental art, what is the recommendation of how much to rely on photosourced material? I know that good textures usually need you to heavily modify the base photos to actually look good, but it still kinda feels like cheating. If you were hiring an entry level…
Hello, is it possible to use the Vertex's Alpha value as a material map in max5.1 ? The Vertex Color map only supports rgb, wondering if there is such thing for the alpha value as well... trying to make some preview materials for a gameengine. Also looked into compiling my own plugin (modified vertex color map) but cant…
Does anyone know if this is possible to achieve a shader that looks like this?: (in Unity) I'm trying to figure out how to make a shader that looks like that style (2D, deep contrast, outlines, etc) But, I am god awful at coding. I was wondering if anyone had extra time and was willing to help. Thank you. Edit: I see that…