thanks for the in depth code review- I know it is sluggish at some spots as in most cases it will do for me as long as it works. I will try to improve it with what you have written,- thx a lot for that I once had this idea of creating a website with maxscirp snippets where people could compose their own panels without…
then google for google skills - there are a ton of websites explaining how to squeeze out more of google - add a keyword like "g" to your search engine (if you use somewhat firefox) http://www.timeatlas.com/mos/5_Minute_Tips/General/Searching_with_Firefox_Keywords/ and if you use Opera you can already use it right away…
It's easy! Currently their AI code looks like this: READY 10 AI HEADSHOT BY PLAYER 20 IF AI DISCOVER DEAD COMRADE SHOUT 'WHAT HAPPENED?!?' 30 GO TO 10 All they need to do is add this additional code: 20 IF AI DISCOVER DEAD COMRADE SHOUT 'WHAT HAPPENED?!?'; SHOOT WILDLY IN GENERAL DIRECTION OF PLAYER; BACK AWAY SLOWLY TO…
Hi! A year ago I decided to start learning 3D art because I found this world really beautiful. Unfortunately, I had to stop just a month later. Now, with my new PC, I decided to give it another try — and this is my first piece since coming back. I know it’s not very complex, but I’m happy to be making progress again. I’d…
Bump So, as good as that was, I found yet another way to do this. a way thats better. I call it the "Top-Centered Flared" method. It is completely seamless over 90% of the object even with normals applied. It takes a lot of work to do it though. And some of the information may not translate so well to your software…
Hello! I've been informed about the use of the index of refraction for opaque materials such as brick, and I'm curious about how they apply it in Unreal for opaque materials. Should I configure it with the same settings as glass, like using Translucent and fast forward shading? I haven't come across many tutorials on this…
Hi guys, I have just released PolyUnwrapper 4.0. http://www.polytools3d.com/polyunwrapper What's New + NEW Multi Stitch. Stitch Multiple Shells at once + NEW Packing algorithm and tools + NEW Tool for matching the Shells Width and Height + NEW Grid Spacing and Show/Hide Grid button + NEW Render Offset UVs + NEW Cycle…
hi everyone, a new version of luxinia was released. The package got 2 new demos. One for normal-mapping and one for tile-textured terrain. Another main improvement in this release is the resource viewer, in which you can explore all of your projects resources (materials, particles, models, animations). Each category allows…
ok ok...yes...another bloody hardware "buying a PC" thread....(we really need a hardware section). So sorry, but i'm hopeless when it comes to understanding whats best. anyway. I'm on the brink of buying a rig. Just a quick question on the options i've narrowed it down to. As an artist using ZBrush and Maya mainly, which…
Hello, my name is Barto(Bazihar on socials) i'm working on my first OC but i just can't get the hair to look good, i've watched a bunch of tutorials and it seems i'm doing nothing wrong but it still looks bad and idk why, i'm using GSCurveTools to place the cards and the textures we're made in FiberShop This is the reason…