It's pretty cool, but the wheels look a bit blah from a distance. I think it would look better if you removed the bolts from the outer rim. Also, you could put some black specs across the front and over the bullbar for the flicked up gunk effect. If you know what I mean.
The wood has so much bloom because the scene light is cranked to 5 and the diffuse of the wood is really bright, the the low spec on the metal was tuned to help make the metals feel more worn down. The wood material was very last min and is using the same texture as the rope, so it did not get a proper balancing.
Started texturing! Did the face and the shirt so far. No spec and glossiness yet though, only diffuse and normals. He's supposed to look ill and the shirt should have a satin-ish look although I'm having trouble realising that for realtime stuff without any special shaders or anything Crits very welcome
That Bazooka seems small for the guy, considering how big his hands are. I'm a bit confused by the sheep and wolf. Are they one piece or separate pieces? I think your most strongest work in the bunch is that squid thing at the bottom. The normals and textures make sense (and are good) as well as the spec giving it a slimy…
This is my first post. been browsing these forums for nearly 2 years now. This is a model i created for one of my assignments on my course. Its based on a razor worm from warhammer. sculpted in zbrush,polypainted decimated,baked with xnormal, ran texture through dDo(awesome software)for a little subtle detail and a spec…
Hey everyone, been awhile but I finally got around to finishing up this turtle. Haven't done an animal like this in a long time but please rip it apart as needed. 3980tris, 1024x1024 diffuse, spec, normal maps. Everything mirrored except for the top of the shell. Final renders for the Aldabra here! Tried to hit all the…
Hello, and thank you for checking out my work. I went for something similar that I found on the internet, I kept it really simple and minimalistic so it would match the mil-spec grade quality criteria and this is the result: Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=679346664 Here's the first…
Thought I'd start one of these up to show my failures For a mod for crysis, seen people doing "next gen" textures or w/e so I thought I'd just jump into the deep end, I managed to work out how to make normals from a zbrush sculpt, right now its basically just a diffuse, I have no idea how the spec works lol...
Hey guys, I was wondering if you have seen this before. I am modeling a mechanical object and doing a high to low bake in maya. When the spec is strong enough i am getting these artifacts. The surface is completely flat and the issue is definitely coming from the normal map since if i fill it with flat color the issue is…
Hey All! This is my first totally complete game asset that I would like to post on here for comments and critiques. It's a revolver losely (very losely) based on the Colt 45 found at this web site: http://www.uberti.com/firearms/cattleman_matching_set.php I modeled it in 3ds Max 2011 and textured it in Photoshop CS5 It's…