I looked at the HLSL, but I'm not great at figuring out what the code should be. I can't see anything glaringly wrong, but I'm not sure what I'm looking for either. That's why I'm using a node-based editor. :D // -------------------------------------- ShaderVertex --------------------------------------SHADERDATA…
Hi ! My Unreal 5.2 crash, crash and crash. I don't know why because before it's work ! It's like the system is not stable. I have executed Regedit, did the traditonal "uninstall/re-install" Unreal 5.3 and 5.2... I don't know what to do next T_T Thank you
thank you @Fabi_G foliage is always getting iterations as I kept some areas more fleshed out than others (for the purpose of the demo), an overhaul is coming up @sketchem I think I will do a decal set specifically for building walls where they meet the ground and some debris to line up. the landscape painting and grass is…
hey ho rooster! played it and I have to say it makes definitely fun! I would say an important point would be to work out the differences to games like alien swarm. Maybe less shoot'n run and more tactical? On the other hand, for an fast simple game the 4 troopers are bit confusing if you play them all together (at least…
This is a great thread, lots of stuff I didn't know. commander_keen would you mind explaining the math and/or process behind the lightmap modulation? I'm currently coding my own pixel shaders in Unity for the Sidescroller challenge going on right now and I'd like to be able to do more than just multiply my lightmap on top…
Ronin were samurai who had no master, they weren't necessarily rogues. Yes, ninjas did ignore the Bushido code (a code btw which didn't really come into existence until the period when samurai were becoming obsolete) which is what made them rogues, and the big shots in power did hire them to do dirty work, which is what…
Nope, that sounds like a pretty good method. So I guess you can get all objects, then use the listHistory command to find out if there are any polySmooth nodes. If there aren't any found, just call the polySmooth command for that object. It should be pretty straightforward - here's some example code (not 100% guaranteed to…
Come Join Team Orbit-Neo Cairo Orbit Wars(UT2k4 mod team) Interested in making a sci fi action adventure first person/thirdperson shooter MMOG RPG? Then this is the team for you! Hi My name is John Inman. I was just going through the forums here and I noticed they have a mod team recruiting section. It just happens to be…
Hi I am wondering if someone could help me with whats going on below. The model on the right is the model from Zbrush I exported. I started with a shape in Maya goZ it to Zbrush, sculpted a high poly, then duplicated, and projected etc. I exported both Hi and low from Zbrush to bake my normal in Substance and texture. I…
I haven't downloaded the file and looked at the code but I'd suggest that you try doing the same functions as separate nodes rather than by using a custom node.