Most likely it's related to the IBL sampling which can have a fairly significant impact on perceived roughness without actually breaking the maths - in theory it can interfere with the amount and diffusion of the light coming from the sky It's something that can be worked around but I suspect that supporting panorama…
Ged: For answer is good IMO. The series has never had "physics when stomping on things". Its just not it's focus. There IS a physics simulation being run on your AC though. Your handling is affected by the overall weight and balance of the chassis, in addition to your internal components. So you can actually make an AC…
I must be missing something about how base material nodes work. I've created a base material node and hit 'View in 3D'. I have a heightmap, but it doesn't seem to show up in the 3D view, nor does the output for the base material have the heightmap I've plugged into the input. The roughness slider of the base material also…
Hi, During my workflow, I have to import some objects, unfortunately the transforms and shape nodes import with the same name. Maya does not like this. I have this script to rename shape nodes and it works ok. for ($i in `ls -sl -dag -shapes -l`){ $parent=`listRelatives -p $i`; rename $i `substitute ((string)$parent[0])…
basically anything you connect to a time node that uses the raw time value into an output, (ie not taking the sine of time or some other bound limited function) will start to look like crap very quickly. Due to how the time node's value increases without bound. before you ask, udk's panner and rotator nodes have the…
Been trying to hotkey Curve Point selection mode, but I can't find the correct command. Tried echo all commands, and the documentation here. Usually I use context menus to switch between the different component modes, but clicking on a curve with polys behind or surrounding it can be a pain. If anyone knows the command or…
For example you need to share same transform or same directional warp for a several nodes ? I use "expose" usually. Did it for years . But it's just monstrously inconvenient way IMO. Because once you expose something it's locked and you have to do many extra clicks to go into parent level , tweak something then go back…
https://youtu.be/FHVj4AKVa3o www.mariExtensionPack.org Version 6 of the industry standard
plugin for Foundry's Texturing Tool MARI is now available. Full Release Overview: https://bit.ly/43xoDIc This new version restores support for
Mari 6, and future-proofs it by adding support for the currently not
yet available Mari 7…
Unreal Engine 4 might be what you're looking for. Most of this can probably be achieved with Blueprints. You'd still need to learn basic coding concepts, but not necessarily how to actually write code as Blueprints are a Visual Method using "Nodes" and "Wires" to create code.
Project Title: Negative Plus Description: In NP you play as Evander, an android who is a soldier for a global superpower. But he begins to question his role in this organization, and seeks out the ‘mythical’ “emotion processor” that would let him hang up the sword and become a human like being, capable of emotions and…