Actually, I'm pretty sure it's excessive either way. If you're rendering stuff a render farm + 4790k is more efficient because that way you can work and render at the same time. You can get a really nice renderfarm put together with the amount of money you'll save on not getting an absolutely absurd sound card, CPU and…
Hello guys + gals I am doing a pc build this holiday but i have a few questions. my main purpose of this pc will be for 3d modeling/rendering and games. i'm having a tough time deciding on either a high end am3 or lga 1153 3way sli mobo. with the am3 board i can get a amd phenom2 x4 965 black edition and with amd coming…
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It sucks... scrap it..(how's that for ripping :P) Seriously, I'll start with the positives. I really like the idea on the menu bar. It may be better to have as flash, but I know you probably don't want to get that involved. I'm thinking flash would be a smaller file. If possible try to reduce the file size of those images.…
Thanks all for your comments! I ended up trying to solve this in Unreal Engine 5. I brought in my plane mesh with the texture and sure enough the seam was there too. Based on this thread: https://polycount.com/discussion/116922/a-solution-to-normal-maps-with-mirrored-uvs-in-udk I flipped the x channel in a shader just for…
9 year thread necro, lets go I vaguely remember what this was about. Basically if you save your hotkey file, you can open it up and manually edit the hotkeys. The way the hotkey file is formatted puts all hotkeys between <Code> and </Code> block elements, for example <Code>L</Code> So if you know what hotkey you want to…
Lately whenever I get an email notification for a subscribed thread, the link sends me to an error page. Like here's one. http://boards.polycount.net/showthreaded.php?Cat=0&Number=269420 ... that says this: <font class="small">Code:</font><hr /><pre>Um, yeah, this thread is breaking the boards right now. View it in flat…
Anyone using custom material scripts in Max 9? We're getting bizarre "bad allocation" errors with param blocks, and it seems to be coming from deep inside Max's code. Sparks (the Max SDK forum) is as slow and silent as usual, SDK docs show nothing new, extensive Googling turns up nothing. Hitting up our contact in Autodesk…
Hi there ! It's been a long time, I've managed to find some time recently to work on the lowpoly, UVs, bake, and finally the textures of this new outfit for Mevenn :) I don't make new armors for her everyday so It was really refreshing going back on art choices in a way to define the character further than what's already…
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