regarding the two weeks notice/pay issue, isn't that based on your contract when you start the job? I've only had contracts for "X" amount of time so I don't know how they would compare with full-time agreements but in each case it was a matter of 2 weeks notice OR two weeks pay, which is essentially the same thing except…
This is the way I understand it... A vertex along a hard edge will get two different vertex normals, pointing in different directions. When a mesh is lit with a normal map on it, the renderer (game engine) needs to calculate the axis tripod for each vertex normal... normal, tangent, and bi-tangent. This is called the…
Question about UV sets. Should we divide UV sets depending on which type of shader we'll use? Example: I have a (human) head with two (bone) horns. Normally I'd try to fit in a UV set both the head and horns, but in TB2 should I divide it into two sets? That way we can apply the Skin shader for the head, and w/e else…
Ok, could you help me on this way and I probably won't ask this stupid questions anymore. I'm trying to create some kind of bag bellow the belt (first picture). I applied chamfer on those two upper edges of bag as you can see but now i dont know how to correctly connect those two edges with other edges. My two solutions…
Hey good job! Seems a bit excessive to just lerp blend between two normal maps. But if it works and your happy with it :) The two misss... materials you have, are they identical except for the normal map? If so, you could just blend between the normal maps to the left of 1 material instead, and input the blended result in…
Hello, I have a question regarding the VFX Guidelines. We have to make two effects on two spheres, but should the second part - the status effect - be a response to the first attack and explosion, or are they two seperate parts of submission, which just play one after another? Thanks for this contest, can't wait to begin…
Activision is just an angering fucking company. I respect EA and I'm stoked on our current partnership with them. Look at all the new IPs EA has released in the past Two years and will for the next Two. You got tons. Look at Activisions. Only what, two? If you go to their site you see Tony Hawk, COD and Movie Games. For…
Use the rectangle tool, make sure it set to paths. Drag out a rectangle roughly the size of one of the wiper arcs. Use the add anchor point tool to add new mid-points to the two horizontal sides of the rectangle ( just eye the midpoint ). Then take the direct select tool, select the two anchor points you just created and…
Hello everyone, I would like to know more informations about Materials and IDs. I know that you can have multiples IDs on a mesh. By having multiples IDs, you can assign multiples materials on you mesh. But can you have multiple IDs and a general ID that gather all IDs ? Here is an example, I have a sphere with two IDs…
Hello! I'm playing around with dissolve effects and running into some problems. I have an animated model that has two materials, a full opaque toon shaded one, and a "ghost" form that's alpha blended. I'm trying to achieve a smooth dissolve between these two. How do people generally handle these effects? Do you have two…