Nice that there are DVD's now. :) Less slogging through Nvidia tech docs and MSDN and taking apart other peoples code to find what actually works. Also the packages here don't seem to show anything in my version of UDK, what release are you gents up to? Further: I built up a functional oren-nayar model. And I learned to be…
So now I am a bit confused...What custom Per-Pixel Reflection map node are you reffing too? Is this something that you wrote in HLSL? Can you try and explain what your end result is and maybe we can come up with a solution / work around.
Hi kunalht, I can give you my personal series of study references. Keep in mind it is my own study path, not what every TA should know. As a matter of fact "technical artist" is quite a blurry definition, they can be more art oriented: artists who can script a bit, or more code oriented: coders who write tools for the 3D…
Hello there, Mountainwheel Games is a creative, innovative, and dedicated indie studio that creates fantastic games for audiences of all ages. We always value our fan's ideas and criticism. Dedication and quality is the key in our development and we guarantee that our games will not disappoint you. We are recruiting for an…
By perspective they might have meant, locked like a side scroller or RTS. Or moving around and thru the smoke like a flight sim or first person shooter. Since you are asking for VOLUMETRIC clouds I'm a bit confused since thats not really an artist thing? From my experience with smoke there are a few ways to do it and most…
Not adding much to the thread sry, though wanted to mention this, in-case someone behind the scene actually did or does this. (pst, pm me. ;) ) Wouldn't that be the thing, in my naivety (or just not being very informed) i thought a coder C++ (+) person could "reverse engineer things (being illegal sure but for production…
This tutorial has been written originally in French, here is the Google Translate version (french version: https://zestedesavoir.com/forums/sujet/6759/guide-la-creation-de-textures-pour-les-jeux-video/ ) We will see in this guide how to create a stylized texture of professional quality for a video game. We will need to…
This tutorial has been written originally in French, here is the Google Translate version (french version: https://zestedesavoir.com/forums/sujet/6759/guide-la-creation-de-textures-pour-les-jeux-video/ ) We will see in this guide how to create a stylized texture of professional quality for a video game. We will need to…
Does anyone found anything truly new and useful there ? I see Splatter v2 allows dense details with tiny scale but still does same aliased depth combine and bad alpha for something like tiny twigs or grass blades. I am still using old fx-map nodes instead . More controllable and easier to modify. Anything other new and…