I'm experiencing a strange bug that makes working with OpenGL Core profile impossible. All text inside viewport simply disappears and is replaced with tiny dots (attachment 1). The only way to work with maya 2016 - is to roll back to the standard OpenGL or DX11 mode. But in this case I get many other problems like…
Starboard Games LLC is an indie gaming studio comprised of highly professional and friendly people. We are looking for talented and dedicated artists and programmers to join us on our project INT (www.int-game.net), a Sci-Fi RPG with a strong emphasis on exploration, dungeon crawling, character customization and…
Hi Polycounters, This is the first forum I'm posting this info :) We've been working on a platform called FIGURAMA, that will allow 3D Artists to do this: * Create Interactive Experiences without coding (in Unity game engine) * Monetize their experiences by publishing them directly to the Audience (using our universal app)…
Ah - cool to hear that ShaderFX is helpful! You can set the blend mode by selecting the standard material node and then choosing the blend mode you want from the drop-down box on the right that's labeled "Blend Mode." If you're making a custom FX shader for your artists to use, I'd recommend using three separate techniques…
You will need to create multiple text node node and blend them together with multiple blend nodes. If you have a grayscale text node, then be sure to change the blending mode of the blend mode to something like "add" or "max".
Small update / extra question: Thanks again for the suggestions. I looked at a few portal VFX tutorials, but most of them are more focused on Niagara particles or gameplay portals. What I’m still struggling with is mainly the material/shader structure itself. Right now, my biggest issue is that the portal still feels too…
Hey i'm in the beta. Got a key from work. Anyone else in? Thoughts so far. Great job from Treyarch. Although it is in WW2 i am liking it. A lot like COD4 in some ways. Great perks system and you are actually rewarded for prestige mode now.
Progress Update: I’ve made a lot of progress on the modelling over the past week, with many of the smaller and more intricate components now starting to come together. I’ve begun creating the exhaust system and the underlying structural frame that supports the main body and mechanical components. I’ve also added more of…
Also, jsut found this about next release: ''This is a proposal for work focus on blender.org for the coming year. I’ve written this because we keep missing bigger development targets – we don’t have enough time for larger projects. Instead too much time goes to releases, bug fixing, reviews, maintenance and support topics.…
Backup the directory, I assume... and thank you very much! Now... can you explain why this works? The last time I did any coding was in Pascal, back in spring of 1987... EDIT: Okay, I tried it, and it converted 35 out of roughly 200 then stopped. Aaaah.... apparantly it doesn't read if the OBJ has its extension in all…