Well after over a year of hard graft on my mod, I feel its come to a state where I can pimp it properly. The mod is called "Union CIty Blue" and its for UT2004. It's designed to be a fast paced vehicle and mech Team deathmatch type game with a few twists and variations from the FPS norm, set in the devastated Europe of…
An RPG is more code-heavy than many games, such as FPS's. The short answer is, a lot of code. You can get some stuff done through Kismet, but you're gonna either need to learn programming really fast or find someone to help program the game. I ended up writing 1000+ lines of code, just for one part the weapon framework.…
i have an issue i cant fix, if anyone can check out the video caps below. $100 reward for info leading to the fix. the modeling toolkit manipulator stops working, cant select handles and drag (only on some verts sometimes). it works fine with legacy manipulator, or when i switch to quad view ports. if i reset prefs it will…
COD evolves its design as much as they possibly can, given the boundaries of a fast paced FPS. Theres just no substance in such claims as yours, and its just an insult to some very competent designers working hard at those studios. This thing started as fanboy rant and it just nonsense. Also if you compare it to…
Sorry but I don't have much time to polush the code. [code] --------------------------- CODE SNIPPET----------------------------------- ( -------------------------------- GUI -------------------------------- Global mseFileDir = "" Global mseFileName = "" Global mcrFolderDir = "" Global mcrFileName = "" rollout scriptApply…
Thanks for sharing this information :) So I've read through this guide and maybe you can add some information/shed some more light to the following What are qc files I'm thinking its just the directory that referenced the meshes, animations, etc. What are pcf files? Basically the file which contains particle effects (there…
Sorry to hear about the layoffs man. It sounds like you're talking about a UI/UX (UX=user experience) position. If so, I worked in UI/UX at a big company on their internal software for 2 years so maybe I can point you in the right direction (if the position you're looking at is not UI/UX, ignore the rest of this post :P ).…
i have worked with linux, osx , and windows from 3.1 up to xp.. and before that dos shell.. and i have to say.. each has strengths.. i dont particulary love windows..but with the user base comes the apps..i dont like how unsecure windows is expecially with explorer being the main interface with your computer and the…
I went for a more airbrushed feel on this skin, soft graduated tone, to try and give it that comic book look that i sometimes see in some graphic novels, the model didn't come with a cape unfortunately, its just one of the standard ones that comes with ut2003k. The Altered State project is still going, I sent out to a few…
Hey guys, I am making a tiling texture script and have run into problems. I tiled a texture fine by pasting it and setting its transform in a for loop but I each of the layers to be smart objects. I can duplicate smart objects fine but their placement is driving me crazy LOL here is the code: this is the ill working smart…