Johny - Thanks man. Uly - I'll fix the wireframes up, thanks for pointing it out man. And yea, I wasn't sure how much I should compress. I'll resave the images at a higher quality. Thanks for the crits. Sean - Thanks man. And yea, the fountain was a bit more rushed than I'd have liked. It was originally supposed to be a…
@gnoop for sure! I've found the same, leverage procedural stuff for quick results but polish there is brutal, it's just so much easier to finalize in ZBrush. I'm usually sending things back and forth. I really enjoy starting tileables with sculpted heighmask chunks from zbrush. Then I'll usually have to paint stuff out.…
Really interesting. Besides the fun technical limitation of these being vector- and mouse-made, I feel like such studies might also help with memorizing material rendering/surface behavior to reuse later when rendering concept sketches made from imagination. Cool stuff ...
Que tal amigos, les traigo un nuevo tutorial, es un workflow para crear texturas tileables en zbrush con la ayuda de 3dsmax, recuerden que no soy un experto, asi que espero que les sea de su agrado. Gracias de antemano por ver los tutoriales. se aceptan criticas y comentarios.…
I'm still here. For the past five days, I've been learning Material Maker and Nodes from scratch, and I've had to experiment a lot since there weren't many tutorials available. Please take a look at my texture for the walkway. If you have any comments or suggestions for improvement, feel free to let me know. In the…
Sure. But some focal points are very hard to rescue, if they are not interesting to begin with. If you pick an uninteresting subject people are not going to be interested when they look at your images. The same way it's hard to tell a compelling story about a boring event. Here are 2 examples of a pool shot from Wes…
You're posting a lot of opinion and conjecture that goes against popular consensus. Back it up with something other than your personal ideas and experiences. What you consider 'worthy of upgrading for' and what I do are obviously two different things. Links would help, like this one. Sorry if I don't just jump on this…
Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…
I think piracy of expensive software increases sales in the longterm. People don't like to take the chance of getting sued and a blow to their reputation, so they have a strong preference for having a legit license, and so will likely buy it when/if they can before using it commercially. I think it hurts sales of expensive…
I think it helps that Twilight has a ton of attractive young actors playing vampires and werewolves running around shirtless but maybe that's just the 15 year old girl in me talking. (Not that I'm particularly attracted to any of the guys in twilight except the Volturi in the films, but I can definitely see that being a…