I can't give you the years of industry experience, or all the tips and tricks that come with a healthy understanding 3d; but I can give some advice on how to think. 1. Stop working, (that would nice wouldn't it) but seriously stop working, and stop freaking out. Take a good long look at how your working. Ask yourself how…
Anyone have any clue what kinda top/bra this is? looked up laced bras and... well. Ye not that o_o. The crosshatched sections means its on the front, sorry my 2d skills are not too die for haha. any idea would be very useful especially if you know the name of the top ^_^ So far im thinking its something like this? some…
As I understand it, sculpting is used to separate the "character mesh making process" in two distinct steps: - In the first step you only worry about form and following the concept art, giving the model the shape you want using a high resolution mesh that's unsuitable for real-time. - In the second step you worry about…
I wanted to create my own sword for Dragon Knight. It took many weeks of watching beginner tutorials, finding help, and developing my final sword to the Steam Workshop. Yes, i am new to 3d modeling. My journey is not yet complete. Im using Blender, and now that my sword is finished i ask an important question- Now what? Do…
Looking sweet. Might want to increase the micro bump strength, so the top layer is not so flat-looking? I took this photo of moss recently, snow was still falling in Vermont, so maybe the moss looks more scrawny in cooler times?
[ QUOTE ] [ QUOTE ] You can call my mom a crack whore all day, because THAT IS THE POINT OF FREE SPEECH! [/ QUOTE ] Ahh but you could sue, its called slander =P If you research free speach and its roots you find out that in the US it means you have the right tp peacefully assemble and list grievances agaist the goverment…
In Quixel 2.0 there was an option to force 3do on top. In 2.0.2, that option is gone, and the 3do window never stays on top. If I make any change in DDO, 3DO falls behind photoshop. Anyone know of a fix for this?
learn when to stop. seriously :) The studios that care about time usually often go for "good enough". Most studios aren't Blizzard where it's done when it's done. Quality is like a bell curve - at some point the amount of invested time only yields small improvements. Learn when to stop. The exact time where to stop…
I’ve been thinking about a simpler, more modern way to manage the flow of 3D content creation, as an alternative to heavier tools like Shotgrid. The idea is a web app that focuses on clarity and ease of use, with features tailored for artists and teams: * Kanban-style board that shows what stage of production each asset is…
Video game world building is an
increasingly complex process - one that demands designers think big before
fashioning the fine detail that will ultimately enable the creation of truly immersive
and interactive levels. Seasoned Naughty Dog environment artist and CGMA mentor
Andres Rodriguez discusses the blocking process…