So far Washington State is the only state that doesn't mandate that you pick a party and stick to it while voting in the primaries. Which means 49 of the 50 states when people go to vote in primaries they are locked to 1 party for selection. I fail to see how that offers more choices when you're stuck picking red OR blue.…
I think the 'problem' with the poor quality of some next generation graphics is complex, but for what it's worth, here's what I think in a nutshell: Eld touched on it I think, but basically I feel like some developers simply dont quite know what to do with 'next gen' tech just yet. They seem to have this checklist of…
🚀 Job Title: Jr, Mid Level & Senior Environment Artist 🌎 Location: Fully remote 💼 Position Type: Full-time 🎮 Company: Glorian Games 🥇 Ideal Candidates: Environment artist with experience in building visually impacting modular environments with standard indsutry practices and techniques in UE5. An individual with strong…
I have dabbled in 3d and 2d and seem to get side-tracked, or life throws me off whether its a ridiculous job or whatever. I am finally in a situation where I have more time to create art and can still make ends meet. My question involves me wondering what to do to actually get some experience going. I realize concept art…
Hi, Im doing a retop thing based from a dynamesh mesh in MAX but I have these cylinder type things. My question would i need to make everything flow into one mesh in that case I would need to make much more edge-loops on my Cylinder and also my base-model so I can stich all the verts together so it connects. Or can just…
Hey guys <3 , got a small workflow problem. I'm trying to make this tower http://img1.ak.crunchyroll.com/i/spire4/f97dc6ad8fb23fb99b9575617f2031231357314153_full.jpg On the front you can see this pyramid thingy that sticks out and I'm questioning my workflow. (see attachment) I'm using Blender, made a loopring/loopcut…
Here's an update for the creep den. Unfortunately I'm overseas and gotten sick, so my toolkit and productivity is a bit limited. Hopefully I can finish these in time. I reckon I'll stick to my Magic Ruins design for the creep den, if I had more time I'd sculpt the salamander moss-covered skull a bit more carefully though.
Well, I'm stuck (again). For hair, I wanted to try mid wavy/curly textures as seen (barely) in some head references. Started with wavy hair texture. Two base (almost opaque) strands + one breakup: Regenerated the texture, to have two wave frequencies - the second is doubled to be used in longer strands: Anyway, it felt…
It's a bit confusing, are you making this in zbrush or normal modelling? The first screenshot says zbrush, but the wireframe in the second says just normal modelling. It's also a bit unclear what parts are just lowpoly/base and what parts are already (turbo) smoothed, but overall the edge widths seem nonexistant. (and it's…
Welcome I guess :P And don't worry, stick around long enough and we will climb out of this altogether. Don't mind all the small details. Focus on the big picture first. Lower subdiv level. Remember the landmarks for a face. And try to place them correctly. Understanding planes of a face will help a lot as well. This is…