Im doing a retop thing based from a dynamesh mesh in MAX but I have these cylinder type things. My question would i need to make everything flow into one mesh in that case I would need to make much more edge-loops on my Cylinder and also my base-model so I can stich all the verts together so it connects. Or can just close my base mesh and just have my cylinder stick into base mesh? My main goal is LP mesh for game engine. Thanks
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With non-continuous surfaces you will get more anti-aliasing artifacts. And you will have more work solving projection errors. But still, it is usually better to replicate how the real-world objects work.. separate or contiguous.
http://wiki.polycount.com/wiki/Texture_Baking#Solving_Intersections