@Gikkio Although there is some overlap in the basic art, observation, and problem solving skills required: concepting and subdivision modeling are different disciplines. While it may be possible to learn both at the same time it tends to be easier to focus on mastering each discipline separately. It's generally recommended…
Hello everyone. I'm a seasoned Unity developer with published titles on mobile and PC. I recently released a solo project (action roguelite) on Steam Early Access, and am currently looking for opportunities to help supplement my income, as well as to meet and work with cool new people (it's a bit isolating being a solo…
Senior game artist (generalist) We (Grendel Games) are looking for a game artist with a senior level in 3d combined with either 2d or with animation. We offer a creative, fulfilling and demanding position in which you work independently in a small development team. Grendel Games We are an international, award-winning…
Heya PixelSuit! Thanks for the comment, the piece doenst have to be exactly like the original, its just a starting point for me to try and apply some of the stylised sculpting i love from darksiders! I get marked on the 1st of march for the sculpting progress, the normal mapping bake result, and the low poly mesh, i see…
Hi! I fell in love with this image for the last week and decided to finally recreate it in 3D. My whole issue is how to go about the skull. How would you guys do it, Model the base skull and individually sculpt in the bricks via alphas in zbrush? If there was a procedural texture put on it I dont believe it would have that…
There is alot of musculature you are missing. The bone structure is too strong around the jaw and not strong enough in areas like the brow. The example is stylized and the features are enlarged while the skull is small in comparison which suggests youth. In Blender you can set up an image plane and place the front and side…
Hey guys so often my digital paintings particularly their values are described as being muddy. I want to rectify this but I have no clue as to what resources would be best to learn from. Does anyone here have a recommendation as to any sites or texts which cover understanding and improving ones use of value. I hope this…
Fletcher, true about woodbury, lots of "suppressing fire" and you're right Carls shots where all totally justified, even that last one that he didn't put in what's-her-face. I'm not sure it would have been cleaner, at that close range there would have been an exit wound, splatter and probably a lot of blood? The cleanest…
Nope, the crits on eye socket depth, forehead slope, and the cheeks are all valid in my eyes. They're things I know from drawing, but my lack of skill in 3D means I struggled with laying down the structure I was after. I also appreciate the crits pushing the 3D model towards the concept as that is my goal for this model…
I think it's fine for a base mesh. I' m just not sure about the balance of the main shapes, but it's coming for the design you chose, maybe you can reduce the skulls the sides to accentuate the impressive feeling of the main front skull. You can also add rings on the sides skull to bring back the idea that finally it's a…