Thanks man. And thanks to the above for the comments and feedback. Sure, below is a brief overview of the project. A lot of the process is probably common knowledge to most artists here, but guys new to environment art may find it helpful. I usually go about creating prerendered environments by breaking it down into…
man this thread has turned into a my cocks bigger than your cock shit tossing contest. That is just fantastic. Anyways... I know what it's like having a wife and a kid and no money but you gotta treat yourself sometimes. I told my wife I'm getting a big ass tv for my birthday this year and she said fine. So guitar hero 2…
So, the pipes have been enlarged by 50% and the layout has been updated as well. After getting a few more opinions on them, some of the suggestions were to add secondary sets running along the larger pipes and on the walls. Also, the repetition of the wire sections were called out. So I am going to go back and create a few…
Hi all, Thought I'd start a wip thread for my latest project :) My aim is to create an airship dock in UE4. I haven't got much experience doing next gen art for games so thought this would be an ideal project to start as there is lots to sink my teeth into. Of course any and all crit is welcome! I want to create a…
Hey all, I've just put up a tutorial to get folks going with basic spline locked sidescroller using blueprints. Hope it proves useful to someone :) https://forums.unrealengine.com/showthread.php?24522-Tutorial-Blueprint-Spline-locked-sidescroller-(e-g-Klonoa-Pandemonium-style-game)
These cars look like a hybrid between a real life "Rock bouncer" and something more typical of an RC car. Was that the intent? or am I just mistaken? For instance you modeled a suped up engine that I'm assuming is either high octane gas or alcohol fueled, but your wheel models have electric coils indicative of a wheel end…
Here is update number 4 for the Mountain Dwarf project I am working on. I did some mock ups for the hair and beard. I have a lot of tweaking to do with it, but I am happy with it for now. Since it is going to be sculpted hair, I was thinking of making the ends of the hair and pieces that break up the silhouette a bit…
Great start here, only a few crits At the corners on the top where you have those sharp angles, it works fine but it looks like a seam in the high, and yet I know it's not - but what this could mean is in your low it will transfer to looking like a texture seam whether it is one or not. On the broken out area towards the…
Hi, I am having a little trouble with a rock wall. It is supposed to look realistic, not stylized. But I can't seem to get away from this typical game-like look, where the rocks are just obviously all extruded from one wall and end up all looking very uniform. Can anyone give me any hints on how to get a rock wall that…
Its a decent start but I think you might be missing the mark with some of the details. The far right image in the concept I think is in an animated state? If this is the case then it effects the way you need to model this. Crits: - A lot of the center details extend out away from the surface, most notably the top and…