Greetings all! I have been taking some time to practice hand painting textures and making tileable textures out of them. Here's two textures I have done recently, I will be doing a rock texture next to keep practicing my hand painting techniques. The wood texture is a combo of zbrush and photoshop picked up from Jeff…
Hey, you've named a lot of the big ones. But there are more. Riot Games, Mythic, Junction Point Studios (Epic Mickey), just to name a few. A good portion of MMO companies seems to be hand-painted (because of WoW) too. Ubisoft also had Red Steel 2 which is heavily stylized. Honestly I think it's hard to say because a lot of…
For example, Im doing the tiger right now and the design I'm using has solid lines across it. When I look at the UV i see the top turret is split and unwrapped on different islands so the solid lines I'm using will not be continuous. I have to guess and check each time and load the game to see exactly where they are…
Hi, I ran into this weird problem in Mari and wonder if anyone can help me out. If I paint on a surface dead on then my brush strokes opacity are 0%. If I paint from an angle then brush stroke opacity increases. So when I paint from a really sharp angle then brush strokes opacity are 100%.. Please check out the video where…
hello fellow polycounters, for those who dont want to read much: cant paint! need help. how to "thatched roof" handpainted? thx :) the long version: i am currently working on an old blizzard art test scene, just for practice. although having modded Warcraft III back in the days and adoring hand painted textures since…
Hello I'm new at making hand-painted textures , so I'm now trying to learn how to paint some nice textures. i hope to get some crits or paint-over from you guys so i can learn new stuff :) so here is the first texture: crits welcome ! thanks you :)
Hey guys, so I've been trying to paint directly onto my mesh, but it doesn't seem like layer styles like linear dodge affect paint layers? I'm currently trying to paint highlights real-time, but they're showing up like what it would look like if the layer was "normal". Any suggestions? :0
Hi folks Having just spent 6 hours or so painting a fairly basic face for one of the Polycount SDK's, I realised I need to spend a bit of effort in getting things looking a tad better. I admit im no artist, but with a bit of practice I probably won't be too bad. So, I was wondering how you all paint your faces. I mean do…
Hey there Cluly. I'd actually written up a response to this thread several days ago, but decided against posting it since I wasn't really sure what you were going for and didn't want to throw my own tastes too much into the mix. As Stinkhorse said, something like this - so heavily inspired by someone else's work, it can be…
Thanks for your feedback!:) I will be refining the tileable textures soon, I'm probably going to use them for my project so I want it to be as good as possible. The project i'm working on now is to great a lot of handpainted, low poly assets to build a town/city in udk. This is only for learning, so it's not going to be…