Hello Polycount! Full disclosure, I'm an intern at Goo Technologies so this post will be biased. It's not my intention to make an ad out of this though, just thought I would inform everyone! Copy paste from the press release: "Goo Create empowers people to create interactive, rich web graphics with unprecedented smoothness…
hey guys does anybody know of a hack to add a custom folder to the tabs on the left because right now i have to click all the way to the folders , i tried making a shortcut on my doccuments, but then it got too cluttered and i kept clicking them by accident :(
they were working quite some time on it, and now its finished and free to download short movie about 15mins long here you go http://www.sintel.org/wp-content/content/download.html absolutely worth downloading and pretty good show off for blender´s capability edit : damn, i looked through the first 2 pages if someone…
I'm a little bit on a different boat here but I have been struggling with really bad thumb pain related to my work for the past 2 years. I'm sharing a couple of things here in case someone is struggling with the same issue but I would also love to hear if anyone has been struggling with thumb pain as well and found…
Hey fellow artists, I've been working in the industry for a decade and I wanted to give back and help people out and I want to share my knowledge via this mentorship. This is my second month doing this mentorship and so far it has been pretty good. If you are looking to improve your portfolio or your overall art skills…
For the texture, I was looking around old PS1 games and found 256 was possible, even for an open world game. You're right though to be careful, as only the car right now is at that resolution. Everything else has been 64x64 or 128x128 with lots of indexing.
We are looking for a character modeler to work in the 2000-3000 poly range, and with a 1024x1024 texture map. Please provide examples of your word, and be ready to discuss your past games industry experience, or knowledge of 3D characters and how they need to be developed for today's games. This is a pc/mac platform game.…
These are the thumbnail sketches for a concept art street scene that I'm making. There will be two of them, both based on street's from another world. Most of these thumbnails are 2-point perspective, though some are 3-point. They all have a large library building, surrounded by other smaller buildings and roads blocked…
https://jobs.zenimax.com/locations/view/7?fbclid=IwAR37YIiHQmgu5hF3uUjpf411-b2W7vlFLJfFHIqMZltqZQCofIiN9kAEcQk Exciting projects at a studio with a great culture, and a company that probably treats it's employees better than anyone else in the industry. Yes I love my job. :) . Hit me up before applying if you have…
Hi, I was always interested in "realtime straming" engines in exploration based games like Grand Theft Auto, Red Dead Redemption... But it seems i cant find any infos on the internet. Everything i find are definitions of the term but no real in-depth information about it. Does anyone have sources for this topic?