See this is what really perplexes me about this. LLM's are the tools we've been waiting for for designing interraction with NPCs in a game. Responses that conform to anything your character says! Realistic reactions when the player inevitably harrasses someone! "Oh, that character was going to give you the item you need…
(apologies in advance for the long read) I'm a little late to the game, but having finally come around and allowed myself to buy Fallout: New Vegas I just have to say... THANK YOU OBSIDIAN CREW!! I was hesitant, to say the least, after FO3 about whether or not I wanted to spend another 75 hours swearing at super mutants,…
Netherrealm Studios seeks a skilled Unreal Engine Technical World Artist who will drive the creation of in-game assets, events and destruction. This person will work closely with Senior World Artists, Lead Environment Artist and the Kore Engineering Team to improve existing pipelines and implement innovative solutions with…
Description: We're Drop Games, Inc. a newly founded angel-backed gaming startup, and we're growing our team! We're hard at work on a cross-platform fighting game built on top of UE4 and AWS. The project is past its prototype stage and we're rapidly accelerating development, which is why we're looking for talented…
I think her being a recovered methhead makes for a more interesting back story and fits well into the environment she was brought up in. I have been looking into ubisofts sponsorships since the launch to better understand how they are marketing the game. This sponsorship stands in stark contrast to the fan film.…
Hello. Been a very long time since I've posted here. Work, uni (and life...) left me with zero time to do any 3D art. This is a small project just to prove to myself I can still finish something! This is a vase by Tiffany Furnaces i saw (and was infatuated with) in the NY Met. during a trip I took earlier this year. Above…
Do the minimum required to vet your pipeline. So do ugly, cheap, throw away art that just moves you through the steps, all of the steps. The more detail you add the harder it becomes to change things later so keep them easy to edit and fluid. Pretty comes later. If you're doing a high poly to low poly workflow, bang out…
CaptainBlasto Thanks! That is an amazing list. Ill certainly be referring back to it. Im going to try to explain our thoughts, so far, on the different aspects you outlined. We are planning on having one character model for the main character, but with the option to change hair style/facial hair but limiting it to…
I went to School Of Visual Arts at NYC. Ill tell the story of a close friend of mine since he entered school with very little knowledge of 3D but a good traditional art background. Chris entered SVA with a great traditional portfolio that he worked on tirelessly in his high school years before I even met him. When he was…