Hello everyone! I decided to do a some sort of chemical mask with a little bit of insanity. Not sure if I'm going to do a whole set or just the mask. The original idea was to make a mask that could be used in toxic areas, underwater or high altitude places. And design it that way, it'd have some defining characteristics.…
Ok guys so i been studying for a year now, haven't yet learned mudbox properly so I had to teach myself, luckily its ez. The real problem with all my creations is unwrapping the UV's. I use the program UV layout but I can't get it to work like the tutorials even if I put a few cuts where the pinches are. Here is my jugg…
Hi, everybody. :) I had some spare time and gave the Workshop item creation a try. For my first submission I created a few pieces for the Earthshaker model. Since the color palette is pretty much set for each character and I didn't want to do any weird experiments with it on my first attempt I started out with a greyscale…
Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…
Don't forget that mesh -> cast via tools like those of ZB are still funky, I wouldn't be surprised if the reason this cast here looks the way it does because the artist decided to Dynamesh several muscle layers as one mesh, just so that the 3D printing would work properly (especially if they already don't have a proper…
fair point, Swiz On the subject though, the point of drawing is the ability to quickly iterate on ideas. Something that would take an hour to block out, with draft lighting(and still checker textures probably) would take 10 minutes to paint and the painted version would probably look better and livelier. So yes there is a…
Update: MY Surfacing and terrain generating tool is now officially alpha (but keep quiet about it for now, still gotta figure out some licencing stuff, for example for the gaussian blur which is a dummy copied from a webpage and some command handling stuff from code project) anyway WHAT IS IT? its a surfacing and terrain…
Ged, Guildwars 2 is actually one of the least complicated mmo's I have played that isnt targeting children. For combat, its not a game that plays itself for you... no more so than a first person shoot dodges and runs towards enemies without you controlling it. You actually have to play it a bit like an action game... swing…
Hi All, So I've recently tried my hand at 3D modelling and I'm not happy with my results so I've decided to seek out someone who is better than myself. A little run down, it's a video game I'm making and I require an enviornment to be made (Which can probably be reused in each level) and a character that the player…
Time and time again, I've had thoughts of various TF2 hats and miscellaneous items that may be of interest to the Team Fortress 2 community and Valve. Additionally, these same ideas may be profitable to the modeler if accepted. If not, at the very least, they're neat ideas to mod into the game and at the very least, spark…