Flaringo: God wont help you on this forum! Anux: More buxom ladies! Vig: Hey thanks man!! I do share your thoughts about the hair and the cape, I'll have to do better next time! divi: Ahaha yeah :D Zwebbie: Good question, I actually sculpt everything posed, i find it takes longer to do that way, but its much more fun to…
Thanks for replying. Yeah, I wasn't at my desktop when I made that post so the example was kind of bad. But I am at my PC now so here come the pictures: :) In the above 2 pics, you can see the kind of blending effect that I am looking for. I want to make a series of cave/tunnel meshes (modular) that blend together nicely…
This is something that has been on my mind for a long time everybody seams to agree that the proper way to describe a texture like this is a "tileable texture": by jessica dinh and the kind that gets combined together for batching/optimization are referred to as "atlas textures" by romy but what about the standard kind of…
I can understand the despair of seeing a lot of "unfinished" (is it even possible to finish something ?) work and thinking it's not something you can show on your portfolio. But it's an extreme, on the other side you can spend your whole life on a project that never ends (and you still have nothing to show in the end ^^).…
Hello guy! As the title says, what is the "proper" way to animate to make root motion in games work? The way I have gone about it right now is to move the root of the rig forward and then animate along that, which leads to pesky foot sliding that I have to manually correct every time I make a change. Feels a lot like I am…
Hey guys, I'm working on a first person red dot sight and I want this laser effect to really pop. I'm working in Unreal, and I have a camera and a weapon sight attached to it. The camera is free to move about the world and look in any orientation with the weapon following it. I've got some subtle movement of the weapon in…
We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data…
Hi guy's, I need to find some flowers/plants textures with transparent background for my project. Those textures are meant to be used in game assets for project, but i'm having really hard time finding anything good around the internet. I've found few examples on textures.com, but it's not really what i'm looking for. I…
Kind of crazy how the worlds spinning out of control at the same time as this and exposure of certain situations, sheesh they got plans on top of plans, distractions on top of distractions. Very interesting otherwise, they tried to adopt the confusion added video of buttthorn as an excuse to say games can't be "forever",…
Small update / extra question: Thanks again for the suggestions. I looked at a few portal VFX tutorials, but most of them are more focused on Niagara particles or gameplay portals. What I’m still struggling with is mainly the material/shader structure itself. Right now, my biggest issue is that the portal still feels too…