Hi all, I am working on this personnal game project , using unity3D, and I was thinking that will be a good idea to show the wip of the first level game assets. Currently character are mostly done in hires, then I will bake all of that onto the Lpm as well once I make them. Zbrsuh for sculpt and 3dcoat for the painting…
Hi, I'am a texture artist and i create unique expertly made, seamless turnkey textures. I have experience with AAA game projects, so my textures are primarily suited to cutting-edge 3D games. All my textures are hand-modelled. Modelling is a time-taking process, but the result you get is worth it. The major advantage of my…
Keep it low on Polycounts Bake Lights (it's better than real-time lighting) for mobile. Use Mobile Shaders Avoid particle effects Use fake trees if needed Don't use unity terrain system Disable Shadows or use fake shadows there is plenty of assets for that pupose Make static objects (static and turn off READ_RIGHT) on…
I've also had this problem with my low poly mirrored meshes. I've tried all these options^ A little more info; this only happened when I upgraded to Marmoset Toolbag 3. It didn't used to happen on TB2. In regards to tangent space: Usually I'd use the default xNormal MikkTspace to bake my maps but I've had better results…
You just made 3ds Max a billion times better for level design in general. The dimensions is very handy, the auto snap to grid when moving verts is a very good workflow. The new 3d perspective grid is very good. Thanks a TON, I was about to ditch max. I've been busy and haven't gotten to do much level design since you…
...one more time! Asked about this before, but I'm afraid I still don't get this...sorry! Where exactly should one place smoothing groups to make normal maps look nice? Here's a mini-example. On one screenshot you can see my lowpoly corner with the checker map on it. On the other one is the same piece in Unity3D with…
We are a Small Indie Team in Toronto, looking for a talented 3D Character Artist to work on an upcoming title. This is a part-time / remote position suitable for a freelance artist. 1-2 Years experience and a strong portfolio is a must, with focus on quality work. Bonus: Experience in the game industry and/or shipped…
We do markerless 3D motion tracking of your hands to give you digital hands in virtual reality. We’ve got awesome technology, but we need better art assets to help people represent their hands. We need someone to help us make a wide swath of 3D rigged hand models, both realistic and stylized, high poly and low poly. It’s…
Hi there! Now where to start, this thread will hopefully result in a fully fleshed-out-gameplay-working-and-all environment in Unity3D. Although the office was'nt featured in the project demo i felt it really had some potential and i think its a great opportunity for myself to get some more 3d work done and through that…
I'm looking for a 3d artist with good texture skills to help me create a few assets to pitch a side-scrolling mech shooter game. The assets I need include a capital ship and it's interior, a few units, and possibly a terrain environment. The assets will need to be extremely light with a large emphasis on texture work.…