Hey hey! Over the April long week I will be driving from Vancouver, BC. to California to visit some of you polycount monkeys. However, I'm not quite sure where I should stop my trip in California. I'd stay with EQ but he lives waaaay far south. So, I'm wondering if there's a 'counter out there who's in a more central area…
Hello everyone! I'm very happy to share my latest project with you! It was quite a long journey, but it was also a lot of fun and seeing this character taking shape and life was definitely very satisfying! All the lighting, presentation and renders were done in Unreal Engine 5.6. I'm very happy that I can finally say that…
Happy to brainstorm ! Fun stuff :) Also on a side note I just wanted to say this : You really have a goldmine on your hands with Curvy and its potential. With just a little more work and standardization it could be turned into something that neither Zbrush, Mudbox, 3DCoat or MOI ever managed to provide - a truly intuitive,…
Mr. Rein of Unreal Games has posted some new changes to the UDK royalty rates that are refreshingly more favorable to the small developer. Essentially before you were required to pay royalties on any project that made more than five thousand dollars. The new limit has been raised to 50 thousand USD. Mr. Rein has a more…
Hey guys. I'm currently working in an illustration firm and have been asked to model a bottle in zBrush for a client. Basically the client is going to get it plastic-cut and sent to a glassworks and it will then be appearing in shops etc. Pretty cool assignment so I'm pretty intent on nailing it. Its a 4 sided square-ish…
The customer was a bit over the top, however anyone working in customer service should expect to hear from angry people when products that they paid for are late and there is no word on when they will arrive. (and he wasn't even rude in the initial email) So while the customer might have been a dick... the PR rep is for…
My theme for this will be a Mayan/Mesoamerican throne room. I'm loosely basing the idea off of the Piedras Negras (Originally called ~Gateway/Great Gate) site, with the idea of what a throne room there could look like in it's prime. Going for a historical fantasy thing, so historical accuracy won't be the main focus, but…
Hmm, when I imported it into UE5, the scale of the gate appears a bit too big compared to the default mannequin. So reduced the scale of the gate to about .85 of the imported size. Does this scale look alright to anyone willing to give feedback?
I’m excited to share my latest environment art project: a post-apocalyptic classroom workshop, created in Unreal Engine 5. Watch the Video: https://youtu.be/Uy470_QVEfc Breakdown: https://youtu.be/0OPbNM3nmbw Modeling was done in blender and texturing was done in Painter. I also used Quixel Mixer to blend materials.…