I build AAA quality gameplay and cinematic characters optimized directly for Unreal Engine 5. I deliver production-ready characters with clean manual topology, optimized textures, and flawless engine integration. MY CHARACTER PIPELINE: Base Mesh : Character Creator 5 For Quick Base Mesh Sculpting & Clothing: Detailing…
I have the same issue, and can't figure out how to resolve it. Running pre-export callback...Exporting file per node.column_01: saving to C:\Users\Dim\Desktop\CryEngine3\Game\Objects\static_asset\column_01.cgfrender_mesh: Node's mesh has some degenerate texture coordinatesProcessing "column_01.cgf" using…
Hi. I m new and late for this contest D: . But i m gonna give it a try. Im having a bit of trouble because i picked the one that i know its gonna be harder for me. I ve been working in this a few days trying to rush it down and block out everything. But i m really struggling with a few things that maybe someone could give…
3ds Max Design 2015 sp3 Quixel Colors v1.3 When I start Quixel Colors in 3ds Max, the material swatches are all blank. Settings.ini: [%General]<br>QS2=C:\\Program Files\\Quixel SUITE 2.0<br>Version=1.3a That points to the folder where Quixel Colors is installed. But Quixel Suite itself is in C:\Users\Public\Quixel\SUITE\…
Thank you very much friend. [IMG]file:///C:/Users/Maria/Desktop/TempImages/Lamp_Zoom_Change.jpg[/IMG] file:///C:/Users/Maria/Desktop/TempImages/Lamp.jpg It's dark because the scenery is really dark [IMG]file:///C:/Users/Maria/Desktop/TempImages/LampMaterial_Dev01.jpg[/IMG]…
Version 2.2 don´t work on Max C:\Programas\Autodesk\Max2013\3ds Max 2013\maps\fx\memory(462,18): warning X3206: implicit truncation of vector type C:\Programas\Autodesk\Max2013\3ds Max 2013\maps\fx\memory(463,19): warning X3206: implicit truncation of vector type C:\Programas\Autodesk\Max2013\3ds Max…
Hello! I'm Tony, I'm a 3D Character Artist with 10 years of experience. We can negotiate pricing depending on the length and kind of work you'd like done. I have a broad scope of experience because of my work background. I have experience creating collectibles for print, real-time characters/creatures, real-time hard…
I'm going to call this done for now. Going to move onto some a new character, still want to do a actual dance animation but it will have to be side project while I look at adding more to my portfolio to look for new work since I resigned a couple of weeks ago because the company stopped paying me. Your browser does not…