There seems to be a bit of misinformation here and perhaps a little bias as well. Just so you know where I'm coming from, I'm a professional artist, having spent 8 years working at Davis-Monthan Air Force Base. I was the Art Director and lead 3D artist for CAE, creating both low and high poly models for the A-10 and EC-130…
Hello! I have a problem with gradient from procedural layers. It doesn't work. When I am creating this layer I have an ERROR (Error: CPR ERROR: 000|#include <metal_stdlib> ). Marmoset Toolbag 4 v.4.02 (4020), macOS Big Sur 11.2.3 Message from console when I am creating procedural gradient: CPR ERROR: Compilation failed:…
Please note that stated below are my opinions
from research I have personally done over the past few months along with my
general knowledge of the EU and should be taken as such. These are my personal
opinions and not those any company I represent. While I usually try to not be political on
Polycount, as this directly…
Welcome to this thread BA & MA 3D Games Art & Design - (BA) with Optional Sandwich Placement/ Study Abroad https://www.herts.ac.uk/courses/3d-games-art-and-design 2022 Showreel - BA (Hons) 3D Games Art & Design https://www.youtube.com/watch?v=0AEOD1dxWow Neil Gallagher, Award Leader for BA & MA Games Art. The video below…
Here follows a list of UK Developers, mostly console and mobile games but theres a few interactive tv and slot machine companies as well. I've left out audio companies and places that produce tools etc as Im trying to list places for Polycounters to get work. So I'd like your help in filling in the gaps. If you know of any…
We all know the feeling of staring at blank paper and hesitating whether to start. It's the same in 3D. How many times a person just sits and fights against procrastination, against the feeling of inferiority. We should never allow the feeling of joy of creation to subside. Create what you want. Have fun What began as a…
I've just launched a brand new game studio. We are Invuse, where innovation meets purpose. We believe that too many games these days are focused on generating income, at significant expense to the player's ability to actually enjoy what they're playing. We believe that many indie teams have a great ideas, but are unable to…
I've just launched a brand new game studio. We are Invuse, where innovation meets purpose. We believe that too many games these days are focused on generating income, at significant expense to the player's ability to actually enjoy what they're playing. We believe that many indie teams have a great ideas, but are unable to…