I have a strange issue / bug when creating a Tilemap in UE4, version 4.17.1. All textures are tinted yellow in the tilemap view / window, meanwhile it looks all good in the actual viewport and when testing the game. It is almost as if the tilemap is selected and thus emits a yellow tint. I have seen people with similar…
I've been searching a solution for the photoshop error (0x80042260) with no succes. someone could solve the photoshop bug? i see that many people have the same problem. My case: after load all the maps, i click the "create base" and pop out an error saying: "System.Runtime.InteropServices.COMException (0x80042260): General…
First time posting my WIPs here so a little nervous, I'm currently working on my folio and found a cool concept by Hunter Bonyun for a mobile game called Saber's Edge that I wanted to make. Been working on her for a while now as I've also just been finding my way in ZBrush, so far I'm really happy with it, and intend on…
Hey guys, Been having some trouble with my current rig lately, and figure it's time for an upgrade anyways, and was looking for some feedback on a new computer I'm putting together. I'm looking to make something that isn't crazy budget wise, but still some-what futureproof and able to run the new games coming out like…
To add to what's already been said and hopefully clarify a few things: there's a number of different reasons why an artist would choose to use a triangle instead of a quad when creating an arch. The relevance of any specific answer really depends on the model's intended use and the desired outcome for the project. Looking…
Alright, time to wrap this up! I tried my best and was generally happy with the result. But the important thing is that I learned a lot and had a lot of fun :) The total polycount went up to 56k, but that's because I decided to add a toon outline, doubling the polygons. The outline made a huge difference, so I could not…
this specific issue has been tackled hundreds of times in this thread, you'll have to do some digging but it is there https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking/p1
Suggestion to maybe remove the fog from the middle and brighten it up to show what's actually there. the sides look pretty good, but the middle looks kind of like a foggy greyscale scene. That or increase the contrast. The middle looks best in this image…