On my current project i want to make some enemies that resemble the shadow creatures in Ico. I have no idea really where to start on the shader for this. The target engine is UT3. Anyone have any suggestions where to start or could point me to some good UT3 shader tutorials? Check out this vid if your not familiar with…
Anyone going? I know it's more of a VFX/Film/Feature event and not really game oriented but just curious :D Also, I'll be hosting a Birds of a Feather (informal meetups/presentations) on Online Collaboration for animation projects if anyone's interested. Check it out: SIGGRAPH 2010 Los Angeles Convention Center TUESDAY, 27…
We've recently heard news about game industry layoffs (EA LA, Sammy Studios, etc...) but a larger number of companies are very actively recruiting and hiring. Microsoft alone has 125 game development positions open. Surreal Software and Mobliss are also looking for new talent. These companies and others are recruiting in…
Hi guys, I run a company called XD studios and I'm also 3D modeller. Unfortunately I suffered a stroke last April (at just 27!). I've made a good recovery and it's still ongoing, I've been left with right handed semi-paresis. Any of you in similar boats or have any advice on getting back to modelling with just left hand…
Hey folks, Microsoft has made the XBLA game "Undertow" a free download beginning Jan. 23 at 2:00am PT until Jan. 27 at 11:59 pm PT to apologize for recent issues with Xbox Live. It's one of the better XBLA games out there and it uses Unreal Engine 3 so be sure to grab it! -PS- Devil May Cry 4 Demo hits the Xbox Live…
Disclaimer is that I am working on this as a contractor. Art is alpha. Reason I'm posting is because I think it's a fantastic article with some interesting elements. Polygons deserves some credit for doing long form journalism in this day and age, and especially in games. Article is very interesting, and Michael deserves…
Ain't it grand when you find out from Facebook you're out of a job a day before a 10 day business trip! I'll still be heading to LA (July 18-21, 25-27) and San Diego (July 21-25) for Comic Con. See you there, whoever will be there. I'm there to have a good time, pimp my colleauges folios, and find work.…
@hayunchooi Welcome to Polycount. Consider checking out the forum information and introduction thread. The really short answer is: there needs to be enough geometry in the larger curve to support the smaller details cut into it. How much more geometry is required really depends on the tools and order of operations used to…
Woah, woah, what? I thought it was the opposite. 3DS Max is barely used in the game industry with more studios taking up Maya. This whole channel is dedicated to 3DS Max. Here's a video showing the uv mapping process. https://www.youtube.com/watch?v=LDKUkqTKt80&list=FLXow_l6k4j8gKKxh_giAwZw&index=36 I heard about the white…
I'm going to be putting this one to bed for a little while. While working on this I got "inception-ed" by the TV show "Ancient Aliens" to the point where I literally can't get the idea out of my head. I am a million times more excited about the new project than this current one, and will be starting work on the new one…