Thanks for the nice words Giacomo. If you are interested in learning some anatomy etc. head on over here to this course I did a while back. That would be a good place to start for sure: http://www.digitaltutors.com/tutorial/1357-Techniques-for-Sculpting-Like-the-Masters-in-ZBrush
Alright, so I started making the low poly version of the clothes, it's triangulated already Still needs fixes but tell me what you think. As far as I know the characters in LoL range from 4k to 13k triangles? Or am I wrong?
In Maya 2017 work perfect. In Maya 2016 error: # Error: TypeError: file C:\Program Files\Autodesk\Maya2016\Python\lib\site-packages\pymel\internal\pmcmds.py line 133: Invalid flag 'oo' # Thx for the script. Im use 2016.
the information I have, MayaLT is: For Basic Support £45 / 50 Euro - monthly £110 / 130 Euro - quarterly £350 / 415 Euro - annually For Advanced Support £65 / 70 Euro - monthly £165 / 190 Euro - quarterly £490 / 580 Euro - annually
I liked the hair in post #136 the best. I think the only thing off in that one is the fact that it wasn't flowing. It went vertical about halfway down and it didn't look good from then on. I must say though, I liked that variation the best.
You can see the bluish spec at his ear. Im using a material tree from the other player models as the base and it has like 138 instrutions, dont want to get into it and mess things up. Anyway the sss is only seeable in character customization.
Model info: 13K triangles 1×4K texture set for the body, and 1×2K texture set for the stock. I have modeled this weapon in 3ds max and zbrush, textured in substance painter and rendered it in marmoset. Your feedback is very appreciated!. More shots in here: https://www.artstation.com/artwork/A9GlYq
... I want one: http://blog.wired.com/cars/2009/04/gm-and-segway-b.html I know it doesn't fit the needs for most situations, but this could be damn cool if I don't have to use the roads :D Of course, it probably will end up being $13k, which would out weight the want ;)
'\Documents\Allegorithmic\Substance Painter\autosave' takes up 13.7 gb. As only ever work on 1 project at a time, complete it then move it to another disk for archiving I do not need those autosave files. is it ok to delete them?
Monday morning I decided to do a sprint model from concept and this was the result. I'm quite happy with the outcome and will take this further soon. I'll be using a Trim Sheet on this too The concept I referenced was on page 157 from The Art of Overwatch, Vertical Planter Concept