thanks for the coments everyone. a few general things: made in 3dsmax7, textured in photshop. currently at 5099 tris. i wasnt too concerned about the polycount. i wanted to replicate the detail of the actual game model, and as it stands it's still less detailed and i took some detail back out to be sure it would still run…
I share your rant completely KDR. we have 4 computers linked up across our house which means the average friday night is goes to pub,have a good few pints,go back to mine and play some hardcore 4 way LAN into the early hours. Unfortunatily this is becoming more rare...not only becuase its becoming harder to keep all the…
The basic mechanics of that Witcher technique are really cool. I've used the same/similar approaches for various ID related things in a few games - the huge benefit is that it's not subject to filtering and compression artefacting in the same way that texture based masking is. There are some considerations though if you're…
mr.toast: the code he originally put in was IMG and /IMG in square brackets, I edited it to the code I always use, IMAGE and /IMAGE - and it still doesn't work! I don't understand... >_<
@HangLi Hi , thanks for joying on in and entering. We got a new time-frame so you can finish your entry. Looking forward to whatever you come up with. ah you got me with the double post! i new that avatar looked familiar.
As the documentation says, you can defined a function in a struct like but is it possible, to overload this function later? So that you tell the function to do different things later in the code? This means, the script could always execute the same function, but the result would be different depending on the code content.…
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I have hosted my marmoset viewer on my website before, there was one little HTML code error in the marmoset viewer example code on their site that prevented it from working for a while but we found the error. This has probably been rectified by now.