Call me ignorant if one must, but I Think if anyone wants Artstation/Epic Games to appropriately respond to these matters. The best measure is to devalue the platform. How? Everyone Deactivate, or delete all of your accounts *If deactivation is not possible. Put a halt to all Artwork being displayed. Because an art gallery…
Hello there! I'm currently making a simple sidescroller game based on the sidescroller platformerkit from epic. When I'm jumping with the character the camera automatically moves with the character up and down. How can I lock the Camera to one specific Z value? Any help and ideas are appreciated :)
Stay tuned for DRAGON SIEGE - the latest full-length concept art tutorial available at the Adamation Station Store! http://store.adamationstation.com/blogs/news This 3-hour tutorial will cover the entire production process of the making of this epic fantasy-based digital concept art illustration from original sketch to…
hi all!:)i decided to put here my Portfolio Link , and i would like to start soon also a Sketchbook ^^..everyday i spend time here to see and admire the amazing works of talented/epic artist and for that i am a little bit scary XD. Plz critq and comments are really welcome! http://ivandegregori.daportfolio.com/
I've been wondering this for a long time, but why is it that whenever a rig in fbx format is imported into max the bones almost always appear too short, or have other cosmetic issues like inverted normals / indented tops? For example, one of the rigs by Epic used in the UE4 tutorials;…
I've been having problems rendering out a matinee camera. It's incredibly slow, slugging through at about 1 frame per 20 seconds even though in editor runs at about 20 fps with everything at Epic, and also the textures look blurry. I've activated "disable texture streaming" in create movie options to no avail.
Jonathan (Jonjo) Hemmens talks about the way he created his Skyrim inspired environment within Unreal Engine 4 and explains his approach on Set Dressing, Lighting, Cinematics and more. Check it out here! https://www.exp-points.com/light-the-path-building-an-epic-skyrim-inspired-environment-in-ue4
Hey guys! Long time lurker, first time poster here. This environment was heavily inspired by games like Medieval : Total War, Epic Citadel/Infinity Blade and Mount & Blade (which rocks). It was more of a reason to try my hand at making foliage from scratch. Anyway, it's almost finished, but C&C is always welcome !
So, you can't use heightmaps, and it's gotta be fairly low poly but dense enough for vertex painting/blending. Here is the terrain from epic citadel, they have several paths unwrapped to be roads which then blend with grass/dirt textures: Any suggestions for how to model it so these multi-UV blends won't be a pain to…
that is absolutly fine, with the help I got from here and from epic forums I am more than happy to return the favour, it also raises peoples awarness ofmyself as I am looking for a job, just need to get a portfolio complete