Hello everyone. I'm not happy with the default avatar in Marvelus Designer (not realistic body proposes). Four years ago I downloaded a wonderful avatar from FoldsInTris. Then I lost this avatar and now I can’t download it again, because the site is no longer available. Does anyone have his avatar? Please share me. Or you…
Hi everyone. I'd like to see my texture beyond the 0-1 space in the UV editor in Maya. I know that I can go to Image: Image Range and set it there and it will permanently be visible, but there is a way to set it so that it will only load the texture in the UV space where there are UVs. It turned itself off when I reset the…
Hey, I just want to change my background image in the "Unwrap UVW" Editor. Normaly I just go in the upper right corner, click pick texture, select bitmap and than my map on my pc. Right now it always looks like this: I also tried different formats like .tga .jpg .png and set 3ds max to default settings but nothing helped.…
Someone linked me to this new site the other day, and so far I'm really impressed. http://www.redforward.com/ It's basically a linkedin for artists in the game/tv/film industry. It has a really nice selection of news and other articles on the home page, and a pretty slick interface. The ability to set games as your default…
I really want to bring back the Polycount emoji set. But I'm kind of stuck, and wondering if anyone is interested in helping out? Vanilla (maker of the forum software) needs us to align our emoji with theirs, so we can replace their default set. I made a grid here, trying to fill in the red columns.…
I was having a problem going from max7 obj export to zbrush last night and managed to fix the problem so I thought I'd say it here just in case anyone else had the same problem: In the OBJ Export box make sure "Compress Numbers" and "Relative Vertex Numbers" are <font color="yellow">UNCHECKED</font>. I also upped the # box…
so i was trying to pose a character's arms with transpose master, but the second i mask an area holding down CTRL, zbrush just crashes everytime. i tried this with the default zbrush soldier model and it works fine, so im assuming something is wrong with the basemesh but i dont know what. i exported it back to maya to…
I'm trying to bake lightmaps in Unity. Unfortunately they come really blown out. All the lights are area lights. Side lights imitating screens are set to 0.04 and top light to 0.3. On the screen you can see the settings I use. Any idea how to make it work ? Scale is ok since I'm using default first person controller and…
I am having a problem with the default layered shader that I am using in Maya as it only seems to render out the top layer in Mentalray. Does anyone know why this is happening? Is there another material I should be using? Here is the Maya software version http://www.flickr.com/photos/89952669@N05/8315921214/in/photostream…
Hey guys im starting to light my scene. I have a single Dom Directional Light, aimed through window. All default settings, i dont understand the shadow from the window? Why is it show the outline of the window? There is a static mesh around the window to represent a frame but yet light seems to be coming through the walls?…