It really depends on the pattern and how close you intend to stick to it. Like Per was thinking if the pattern has a lot of variance and requires some pretty custom shapes to be made, then its probably smart to poly model like he is suggesting. But if its all the same thickness like a lot of patterns might as well do it…
[ QUOTE ] Since when is being overtly christian acceptable. [/ QUOTE ] For a very long time, Christianity has been the most socially accepted religion in the world. While I respect the gist of what you're saying, I think it's coming off too defensive and hostile, and will probably just lead to more fighting. I don't think…
You're right. That's pretty good reference so thanks for mentioning those games. Goes to show how much I keep up with sports games :) . I suppose I meant to say an NBA Jam type soccer game made by myself, hehehe. Well, using a plane could get awkward because at that point you'd almost have to use alpha. I was planning the…
Welcome. Your post leaves me with a bunch of questions though. An expert in *which* field advised you to go down the clay model route for visualization purposes exactly? An expert in the field of comics? That's not unheard of. CG studios like Pixar would usually first make models to help them visualize a character.…
Ahh, cool! I'd say the scene just needs props, like reusable boulders of various size to add geometric variation to the rougher base. Which you probably planned to do already. (: There is one neat trick posted by Slum in this thread, bit extreme and intended for baking down to normal maps, but could be used at a lesser…
I think you get out of a mod project what the leader puts in to it. If you have a dedicated, organized project leader that keeps morale high, quality solid, and gets everyone moving the same direction on the same page, you will produce something everyone can be proud of. Most of the people on my team are working on the…
I'm not planning to do any texturing. Not aiming to be a texture artist. The engine doesn't support loading vertex data. Its just loading an OBJ file. The engine really isnt intended to have an entire scene in a single mapmodel. It has a native geometry for that, but its the only (free) engine I could find that could…
So far so good here. I'd think about decreasing the high amount of contrast between the metal bits of the fan and the wall itself. It stands out right now and looks really ... "gamey" ? whereas the rest of the wall is looking quite solid so far. Wall is a bit shiny looking, possibly because of the lighting not being…
So these are early screens of my current project. These renders are early but I feel that now is the time to post before I get too far and make an ass of myself. So I would like to see what Polycount thinks of my work so far. I am going for a stylized kind of look with an adventure game kind of feel. I want everything…
Hello Polycount! Over the last year (plus a few months), I've been working away at an iOS game alongside a great team, and it's finally come out. It's been quite a journey - we tried to raise funds via Indiegogo (this is before Kickstarter came to Canada), and had little luck. Despite the failed fundraising campaign, we…