So these are early screens of my current project.
These renders are early but I feel that now is the time to post before I get too far and make an ass of myself.
So I would like to see what Polycount thinks of my work so far.
I am going for a stylized kind of look with an adventure game kind of feel.
I want everything curved.
So first I have is a block render I did.
This render is mostly just boxes of my intended layout.
The chair and what will become a filing cabinet are further along than everything else.
This is the chair I have modeled. It normally has a ton of levers.
Way too many levers that nobody knows what they would be used for.
But they are there. That is the idea of the humor of this scene.
This is the start of my filing cabinet.
I have no idea why I bothered to model the inside when nobody will be able to see it.
Also, I do have a sketch, but it is half finished.
I need to finish the sketch.
Any helpful comments would be much appreciated.
I need to get over my fear of posting stuff on the internet.
Replies
The high poly filing cabinet is pretty much done save dings and scratches.
Be careful about overdoing detail that nobody will ever see. I have that same obsessive streak in myself, and the first time that I modeled an interior space, similar to yours, I spent hours and hours putting minute, exact details into spots that weren't even close to being in the final comp. Nobodies ever going to care about the little plastic indents underneath your chair's legs. Seriously. That's how people lose focus and leave things unfinished - so do the big things first, and then get to that afterwards if you really think its needed.
Can't wait to see some progress!
Anyway, I am currently wondering, should I finish the rest of the high poly models and then do low poly and bake or should I transfer what I currently have? I don't have a full plan on how many props will be added as I feel that a more cluttered office would enhance the environment.
I also have to research cramped offices so I can find the right type of paneling or molding that would make this scene. I want the office to be older and grimier. Anyone know of good reference? Maybe look at old noir films? Though I wouldn't mind the aesthetic of this scene being that the office was built in the 70s (but it is modern times now in the scene.)
Anyway, this is my current progress.
[IMG][/img]http://us.123rf.com/400wm/400/400/iofoto/iofoto0710/iofoto071002912/1934102-retro-doctor-s-office-with-wood-paneling-clock-eye-chart-and-scale.jpg [IMG][/img]