Come work with us, we are looking for a Senior World builder! More Info below, apply through this link: http://irrationalgames.com/studio/careers/ The studio formerly known as Irrational Games is looking for a Senior Level Builder. In this role, you will be helping to craft and create our worlds. You will need to combine a…
Like many folks on here, I love the work of one, Artyom Vlaskin, and thought his Pirate concepts would be a great guide for a scene. My goal with this environment is to show off some environment, painterly and Zbrush skills I have that my portfolio isn't representing. My second goal is to make a Unity tutorial lesson on…
Summary The studio formerly known as Irrational Games is looking for a Senior Environment Artist (Level Builder) to work closely with our Creative Director and Lead Environment Artist. In this role, you will be helping to craft and create our worlds. You will need to combine a strong aesthetic sense in creating visually…
Who We Are Astrogun is a small self-funded independent games studio and publisher, supporting the company and ourselves by both contracting with other developers and with proceeds from our product sales, operating on a sole proprietor scale. To ensure sustainability, our company is designed to be lean and modular,…
Hello, I’ve been practicing
modeling for 4 months now so excuse me if I am asking evident things here. I
know this is a subject that has been asked many times in different sites and
forums but I would like to get a clear understanding of the whole process of creating
game environment scene. My goal is to create a portfolio…
I'm seeing conflicting information so before I start creating my light maps I'd rather weed out the wrong information. I'll just go over what I think is correct and you can tell me what's wrong and what's right. 1) You need to figure out the light map res you want to use before you create the light map uv channel? Is there…
We are looking for a skilled Environment Artist who works closely with department leads, and the team at large, to develop environment goals and generate quality assets. The applicant will contribute and define the art creation process from concept to completion to optimize and increase efficiencies in 3D production. The…
Precisely. But when you render with best render, you get a dark border, which shows up in photoshop: your texture therefore won't tile, because the dark seam will be there. OR because you used materials that react to the Sun-light position, therefore the left and right (or top/down) edges of your render won't match ==>…
Hi, We’re excited about the fact that our team is growing and about possibility to list these work opportunities for Senior Unreal 4 Environment Artist and Experienced UE4 Environment Artist in Polycount community. We hope to attract unique talents and skillsets honed by hours and hours of beating on our craft. About the…
Progress Update 05: Oh boy - it's been one of those months, I'm afraid. With the outbreak of Corona, and finding myself in the group of 'at risk', myself and my family have been scrambling to make sure everyone is safe and we have the preventative measures we need. As it stands, myself and my family are all safe, and we're…