Usually rain effects would be done with particles. Both the rain drops, and the circle ripples. You can do particles in realtime in 3ds Max. You can also do a video texture in a shader if you make a sprite sheet, and use the shader to offset the UVs, swapping the images one by one. What a sprite sheet looks like: If you…
Thanks! Been out of town for a little bit. So no updates Bruno, Yeah, I might see if I can do some shader LOD stuff to blend the noise in and out. Although the FX is helping that shot a lot. Those will come in later. Also might make the color a bit more red/saturated. gir, great idea. Right now I have it so I can paint…
I don't think the industry is going to crash, but there will be a lot of changes when devs move the next gen. First off all, I think outsourcing will become a widespread practice. It's just too expensive for most companies to hire a full time team of 30-100 artists. "art houses" should be popping up all over the map, as…
[ QUOTE ] So... Has anyone made any cool things for it yet? [/ QUOTE ] Not yet, people are still hacking away with errors and discoveries. Nobody's enhanced it yet. I've been working on OpenArena though, just got the decals/shadow shader to work so it doesn't spam the console ;D [ QUOTE ] What sort of design over Quake 2…
Thanks for the comments TrentSnow: Would you feel that my time was best spent on a new character or would it be better to add textures to the maenad?(I dont think Ill ever get to make her lowpoly with that exoskeleton - she was never meant as a game character but more as a "look, I can use Zbrush" because I was short on…
I dont think you can easily use precompiled cg code in cgfx. if you use the asm style, you probably have to define all parameter bindings and such manually (look at directx .fx files that use precompiled asm for example). However I am not sure if that even works with cgfx at all. technique AsmFrag { pass { FragmentProgram…
Started out as the Splash Damage test, and I decided to expand on it a bit to make it a little scene. Congratulations to those artists out there that landed jobs before xmas in the London area. I remember reading about a polycounter that landed a job at Rocksteady working on the new Batman Arkham Asylum game...totally rad!…
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At this moment I'm very very happy. why? 5 minutes ago (3:30 am) I got this e-email: Dear Jelmer, Congratulations! After reviewing your application, our Admissions Department was truly impressed by the strength of your submission and we are delighted to accept you to VFS for the 3D Animation and Visual Effects Diploma…
I'm working on a virtual reality game for samsung GearVR (Mobile phone) here's the process thread! :blush: :: First draft: going for an dome shaped shell for the environment with holographic elements :: character pov test :: blocking in first mech character It has to be super low poly to run well on mobile :: redesigned…