Doing some experiments with taking my prop design sketches into 3D and painting them. As you can see below, I'm putting them together and lighting them in Unity. *I'm working on getting some smaller images uploaded, be back soon. *
it shows sort of not great not terrible library pictures but whenever I try to generate something it's always blurry crap with sort of crazybumped normal map. Wonder if someone ever got a positive experience? Are there any magic words that could force AI to do it right ?
After spending a lot of time trying to get the normal map right I started working on the textures. Here are two WIPs. Substance painter seems to be a ridiculously powerful tool!
I found this image of a diffuse and a spec map while reading through the vertex 2 magazine and I had some questions about spec maps. I was wondering how they are created as well as how they would be applied in maya? I tried looking it up and I was told that you are supposed to invert the diffuse color for nonmetallic…
Hi, I wanted to ask if this is possible where u can select some faces using a black and white map like the Vol. Select modifier in 3dsmax. Is there anything like this in Blender?
Is there somwhere floating free example of human skin along with model ? I wanted to start working on realistic shader and I it would be cool to get an ready to go model with: 1. Normal map. 2. Color map. 3. Subdermal/Subsurface map. edit: I managed to find this: http://ir-ltd.net/infinite-3d-head-scan-released But it…
I am a dedicated artist who will meet any deadline. I am always looking for work so please email or PM me at anytime. My current website is www.erikshivner.com and it has links to my resume and LinkedIn profile. It also has a way to get ahold of me other then these forums. Please contact me if interested in hiring me for…